|
Barrage
|
15 |
85% |
20 |
Hits 2-5 times in one turn. |
|
Bide
|
- |
- |
10 |
Charges for 2-3 turns; returns double the damage received in those turns. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
100 |
100% |
15 |
Has 1/4 recoil. |
|
Egg Bomb
|
100 |
75% |
10 |
No additional effect. |
|
Explosion
|
170 |
100% |
5 |
Faints the user. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn, unless opponent was KOed. |
|
Hypnosis
|
- |
60% |
20 |
Puts the foe to sleep. |
|
Leech Seed
|
- |
90% |
10 |
Leeches 1/16 of the target's HP each turn. |
|
Mega Drain
|
40 |
100% |
10 |
Leeches 50% damage. |
|
Mimic
|
- |
- |
10 |
Copies a random move the foe knows. |
|
PoisonPowder
|
- |
75% |
35 |
Poisons the foe. |
|
Psychic
|
90 |
100% |
10 |
30% chance to lower Spc 1 stage. |
|
Psywave
|
- |
80% |
15 |
Damage is .5x to 1.5x the user's level. |
|
Rage
|
20 |
100% |
20 |
Boosts Atk 1 stage if hit, but can only use Rage after that. |
|
Reflect
|
- |
- |
20 |
Lowers Physical damage done to user. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Selfdestruct
|
130 |
100% |
5 |
Faints the user. |
|
Sleep Powder
|
- |
75% |
15 |
Puts the target to sleep. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Stomp
|
65 |
100% |
20 |
30% chance to flinch. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 of the user's max HP to create a Substitute that takes damage for the user. |
|
Take Down
|
90 |
85% |
20 |
Has 1/4 recoil. |
|
Teleport
|
- |
- |
20 |
Has no effect. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |