Level 100 Statistics (see level 5, 50, 100)
|
Stat |
| HP |
90
|
383 |
| Atk |
130
|
358 |
| Def |
80
|
258 |
| Spc |
65
|
228 |
| Spe |
55
|
208 |
Overview
Machamp is a good Pokemon. Give it some paralysis support and it can cause havoc. It has low defenses and Speed, so it definitely needs paralysis support to hurt teams. The lack of a better STAB move than Submission, as well as its typing in a Psychic-dominated metagame hurt it, but Machamp can do great damage later in the game with some prediction.
In a game where Normal Pokemon dominate, Machamp is not a bad choice. Just be wary of the equally dominant Psychics. Paralyzing them on the switch with Body Slam is always fun. Earthquake is for Gengar and versatility. Hyper Beam does a lot of damage as well, and is a great finishing move. Submission does more damage against Rock- and Normal-types, but remember that the recoil hurts and the accuracy is less than ideal. However, in a pinch, feel free to throw a Submission for a quicker KO.
Other Options
Rock Slide can be used against Flying-types. Counter is an option against Pokemon such as Snorlax and Tauros. Since Machamp's Defense isn't huge and its HP is good, it will be able to use Counter well; just make sure you predict a Normal or Fighting attack, since Counter won't work on other physical moves. Body Slam's ubiquity may help with that.
Checks and Counters
Psychics like Alakazam, Starmie, Slowbro, and Exeggutor can all switch into Machamp easily (however, Alakazam won't enjoy a Hyper Beam) and annihilate it with Psychic, Surf, or Blizzard. Zapdos's super effective Drill Peck hurts Machamp a lot, as do the STAB attacks of Moltres and Articuno. The latter two must beware of Rock Slide, though. Venusaur is also a competent counter as it can take a hit, sleep Machamp, and then start firing away STAB Razor Leaf.