Starmie

Type Tier
Water / Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Stat
HP
60
323
Atk
75
248
Def
85
268
Spc
100
298
Spe
115
328
Name Power Accuracy PP Description
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Blizzard 120 90% 5 10% chance to freeze.
BubbleBeam 65 100% 20 10% chance to lower Spe 1 stage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 100 100% 15 Has 1/4 recoil.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Harden - - 30 Boosts user's Defense one stage.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn, unless opponent or Substitute was KOed.
Ice Beam 95 100% 10 10% chance to freeze the target.
Light Screen - - 30 Halves Special damage done to user.
Mimic - - 10 Copies a random move the foe knows.
Minimize - - 20 Boosts evasion 1 stage.
Psychic 90 100% 10 30% chance to lower Special 1 stage.
Psywave - 80% 15 Does random damage equal to .5x-1.5x the user's level.
Rage 20 100% 20 Boosts Attack 1 stage if hit, but can only use Rage after that.
Recover - - 20 Heals 50% of user's max HP.
Reflect - - 20 Lowers physical damage done to user.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two.
Substitute - - 10 Takes 1/4 of the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 No additional effect.
Swift 60 - 20 Always hits.
Tackle 35 95% 35 No additional effect.
Take Down 90 85% 20 Has 1/4 recoil.
Teleport - - 20 Has no effect.
Thunder 120 70% 10 10% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Tri Attack 80 100% 10 No additional effect.
Water Gun 40 100% 25 No additional effect.