Abilities

Change your preferences here.

Name Description
Air Lock Blocks the effects of weather.
Arena Trap Prevents switching and increases wild encounter rate.
Battle Armor Prevents critical hits.
Blaze Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Chlorophyll Speed doubles in sun.
Clear Body Stops the enemy from lowering this Pokémon's stats.
Cloud Nine Blocks the effects of weather.
Color Change Changes user's type to type of last attack that hit this Pokémon.
Compoundeyes Raises accuracy by 30% and increases the probability of wild Pokémon holding items.
Cute Charm Can infatuate Pokémon of opposite gender when struck and increases their wild encounter rate.
Damp Prevents the use of Selfdestruct or Explosion.
Drizzle Summons permanent rain.
Drought Summons permanent sun.
Early Bird Reduces sleep time by 50%.
Effect Spore Induces paralysis, poison, or sleep on contact.
Flame Body Enemies' contact moves have a 30% chance to burn them. Halves the amount of steps required to hatch Eggs.
Flash Fire Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Forecast Changes type according to weather.
Guts Attack is increased 50% when hit with a status move.
Huge Power Doubles Attack.
Hustle Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokémon.
Hyper Cutter Prevents the enemy from lowering this Pokémon's Attack. Increases Cut's area of effect.
Illuminate Increases wild encounter rate (no effect in battles).
Immunity This Pokémon cannot be poisoned.
Inner Focus Prevents flinching.
Insomnia Prevents sleep.
Intimidate Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Keen Eye Pokémon's accuracy cannot be lowered. Decreases wild encounter rate.
Levitate This Pokémon is immune to Ground-type moves.
Lightningrod All Electric-type attacks hit this Pokémon.
Limber Blocks paralysis.
Liquid Ooze Leeching moves cause the enemy to lose HP instead.
Magma Armor Cannot be frozen. Halves the amount of steps required to hatch Eggs.
Magnet Pull Prevents Steel-type Pokémon from switching. Increases the chance of encountering a Steel-type Pokémon in the wild.
Marvel Scale Boosts Defense 50% when hit with a status move.
Minus If allied with a Pokémon with Plus, its Special Attack increases 50%.
Natural Cure Cures status on switching out.
Oblivious Grants immunity to infatuation.
Overgrow Raises the power of Grass-type moves 50% when at 1/3 HP or less.
Own Tempo Cannot be confused.
Pickup Adds a chance of finding an item after each battle (no effect in battles).
Plus If allied with a Pokémon with Minus, its Special Attack increases 50%.
Poison Point Enemies' contact moves have a 30% chance of poisoning them.
Pressure Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Pure Power Doubles Attack.
Rain Dish Heals 1/16 max HP in rain.
Rock Head Recoil moves have no recoil.
Rough Skin Deals 12.5% damage when the opponent makes contact.
Run Away Increases the chance of successfully escaping battle with a wild Pokémon.
Sand Stream Summons permanent sandstorm.
Sand Veil Evasion increases by 20% in a sandstorm.
Serene Grace This Pokémon's secondary effect chances are doubled.
Shadow Tag Prevents switching.
Shed Skin 30% chance to heal status.
Shell Armor Prevents critical hits.
Shield Dust Secondary effects won't occur.
Soundproof Unaffected by sound moves.
Speed Boost Speed raises at end of turn.
Static Enemies' contact moves can paralyze them.
Stench Decreases wild encounter rate (no effect in battles).
Sticky Hold This Pokémon's item cannot be removed. Increases the chance of encountering Pokémon while fishing.
Sturdy OHKO moves will fail.
Suction Cups Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Swarm Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Swift Swim Speed doubles in rain.
Synchronize When statused, the enemy is also statused. Can pass nature to wild Pokémon.
Thick Fat Halves Ice- and Fire-type damage.
Torrent Boosts power of Water-type moves 50% when at 1/3 HP or less.
Trace Copies foe's ability.
Truant This Pokémon does nothing every other turn.
Vital Spirit Prevents sleep. Increases wild encounters with higher level Pokémon.
Volt Absorb Heals 25% HP when hit by an Electric-type attack.
Water Absorb Heals 25% HP when hit by a Water-type attack.
Water Veil Prevents burn.
White Smoke Prevents the enemy from lowering this Pokémon's stats and decreases wild encounter rate.
Wonder Guard Only super effective attacks harm this Pokémon.