Moves

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Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
Acid 40 100% 30 10% chance to lower Def 1 stage.
Acid Armor - - 40 Boosts Def 2 stages.
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Aeroblast 100 95% 5 High critical hit rate.
Agility - - 30 Boosts Spe 2 stages.
Air Cutter 55 95% 25 High critical hit rate.
Amnesia - - 20 Boosts SpD 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Arm Thrust 15 100% 20 Hits 2-5 times in one turn.
Aromatherapy - - 5 Cures status on the user's team.
Assist - - 20 Uses a random move from the user's team.
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aurora Beam 65 100% 20 10% chance to lower Atk.
Barrage 15 85% 20 Hits 2-5 times in one turn.
Barrier - - 30 Boosts Def 2 stages.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Bind 15 75% 20 Traps and damages over multiple turns.
Bite 60 100% 25 30% chance to flinch.
Blast Burn 150 90% 5 User cannot move next turn.
Blaze Kick 85 90% 10 High critical hit rate. 10% chance to burn the target.
Blizzard 120 70% 5 10% chance to freeze.
Block - - 5 The target cannot switch out.
Body Slam 85 100% 15 30% chance to paralyze.
Bone Club 65 85% 20 10% chance to flinch.
Bone Rush 25 80% 10 Hits 2-5 times in one turn.
Bonemerang 50 90% 10 Hits twice in one turn.
Bounce 85 85% 5 User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bubble 20 100% 30 10% chance to lower Spe.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Camouflage - - 20 Changes user's type to Normal in link battles.
Charge - - 20 Doubles power of an Electric-type move used next turn.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Clamp 35 75% 10 Traps and damages over multiple turns.
Comet Punch 18 85% 15 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Confusion 50 100% 25 10% chance to confuse.
Constrict 10 100% 35 10% chance to lower Spe.
Conversion - - 30 Changes user into a new type based on the user's moves.
Conversion2 - - 30 Changes user into a new type that resists the last attack to hit the user.
Cosmic Power - - 20 Boosts Def and SpD 1 stage.
Cotton Spore - 85% 40 Lowers foe's Spe 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Covet 40 100% 40 Steals target's item.
Crabhammer 90 85% 10 High critical hit rate.
Cross Chop 100 80% 5 High critical hit rate.
Crunch 80 100% 15 20% chance to lower SpD 1 stage.
Crush Claw 75 95% 10 50% chance to lower Def 1 stage.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Destiny Bond - - 5 If the user faints, the foe faints.
Detect - - 5 Prevents anything from working on the user that turn.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Disable - 55% 20 Prevents the last move used from being used again for 4-7 turns.
Dive 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch 70 100% 10 20% chance to confuse.
Doom Desire 120 85% 5 Deals damage at the end of the turn after three turns.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
Dragon Claw 80 100% 15 No additional effect.
Dragon Dance - - 20 Boosts Atk and Spe 1 stage.
Dragon Rage - 100% 10 Does 40 damage.
DragonBreath 60 100% 20 30% chance to paralyze.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 No additional effect.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Egg Bomb 100 75% 10 No additional effect.
Ember 40 100% 25 10% chance to burn.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endeavor - 100% 5 Lowers the target's HP to the user's HP.
Endure - - 10 The user always survives with at least 1 HP.
Eruption 150 100% 5 Does less damage as the user's HP decreases.
Explosion 250 100% 5 Faints the user.
Extrasensory 80 100% 30 10% chance to flinch.
ExtremeSpeed 80 100% 5 The user always attacks first.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Out 40 100% 10 The user always moves first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Lowers SpD 2 stages.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
FeatherDance - 100% 15 Lowers Atk 2 stages.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Fissure - 30% 5 Will OHKO the target.
Flail - 100% 15 Does more damage as HP decreases.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Flatter - 100% 15 Confuses the foe. Boosts the foe's SpA 1 stage.
Fly 70 95% 15 User is made invulnerable for one turn, then hits the next turn.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Follow Me - - 20 All moves target the user.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frenzy Plant 150 90% 5 User cannot move next turn.
Frustration - 100% 20 No additional effect.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Drain 60 100% 5 Leeches 50% damage.
Glare - 75% 30 Paralyzes the target.
GrassWhistle - 55% 15 Puts the foe to sleep.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Growth - - 40 Boosts SpA 1 stage.
Grudge - - 5 If the user faints, the foe's attack loses all of its PP.
Guillotine - 30% 5 Will OHKO the target.
Gust 40 100% 35 Hits Bouncers and Fliers for twice Base Power.
Hail - - 10 Summons hail for 5 turns.
Harden - - 30 Boosts Def 1 stage.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch.
Heal Bell - - 5 Cures status on the user's team.
Heat Wave 100 90% 10 10% chance to burn.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hi Jump Kick 85 90% 20 If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Horn Attack 65 100% 25 No additional effect.
Horn Drill - 30% 5 Will OHKO the target.
Howl - - 40 Boosts Atk 1 stage.
Hydro Cannon 150 90% 5 User cannot move next turn.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Hyper Fang 80 90% 15 10% chance to flinch.
Hyper Voice 90 100% 10 No additional effect.
Hypnosis - 60% 20 Puts the foe to sleep.
Ice Ball 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icicle Spear 10 100% 30 Hits 2-5 times in one turn.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Imprison - - 10 No foe can use any of the user's moves.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Iron Defense - - 15 Boosts Def 2 stages.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Jump Kick 70 95% 25 If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Karate Chop 50 100% 25 High critical hit rate.
Kinesis - 80% 15 Lowers foe's accuracy 1 stage.
Knock Off 20 100% 20 Removes the target's item.
Leaf Blade 70 100% 15 High critical hit rate.
Leech Life 20 100% 15 Leeches 50% damage.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Leer - 100% 30 Lowers foe's Def 1 stage.
Lick 20 100% 30 30% chance to paralyze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Lock-On - - 5 The next move used will always hit.
Lovely Kiss - 75% 10 Puts the foe to sleep.
Low Kick - 100% 20 Deals damage based on the foe's weight.
Luster Purge 70 100% 5 50% chance to lower SpD 1 stage.
Mach Punch 40 100% 30 The user always attacks first.
Magic Coat - - 15 Bounces back certain non-damaging moves.
Magical Leaf 60 - 20 Ignores accuracy modifiers.
Magnitude - 100% 30 Has variable damage.
Mean Look - - 5 The target cannot switch out.
Meditate - - 40 Boosts Atk 1 stage.
Mega Drain 40 100% 10 Leeches 50% damage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Megahorn 120 85% 10 No additional effect.
Memento - - 10 User faints. Lowers foe's Atk and SpA 2 stages.
Metal Claw 50 95% 35 10% chance to boost Atk 1 stage.
Metal Sound - 85% 40 Lower's SpD 2 stages.
Meteor Mash 100 85% 10 20% chance to raise Atk 1 stage.
Metronome - - 10 Picks a random move.
Milk Drink - - 10 Heals 50% max HP.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Minimize - - 20 Boosts evasion 1 stage.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mirror Move - - 20 Uses the last move that hit the user.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Mist Ball 70 100% 5 50% chance to lower SpA 1 stage.
Moonlight - - 5 Heals variably depending on the weather.
Morning Sun - - 5 Heals variably depending on the weather.
Mud Shot 55 95% 15 Lowers Spe 1 stage.
Mud Sport - - 15 Electric-type attacks do 50% damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Muddy Water 95 85% 10 30% chance to lower accuracy 1 stage.
Nature Power - - 20 Attack changes based on terrain.
Needle Arm 60 100% 15 30% chance to flinch.
Night Shade - 100% 15 Does damage equal to the user's level.
Nightmare - 100% 15 Does 1/4 of the target's max HP per turn to a sleeping target.
Octazooka 65 85% 10 50% chance to lower accuracy 1 stage.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Outrage 90 100% 15 Repeats for 2-3 turns. Confuses the user at the end.
Overheat 140 90% 5 Lowers SpA 2 stages.
Pain Split - - 20 Averages both Pokémon's HP.
Pay Day 40 100% 20 No additional effect.
Peck 35 100% 35 No additional effect.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Petal Dance 70 100% 20 Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Fang 50 100% 15 30% chance to inflict bad poison.
Poison Gas - 55% 40 Poisons the foe.
Poison Sting 15 100% 35 30% chance to poison.
Poison Tail 50 100% 25 Has a high critical hit rate. 10% chance to poison.
PoisonPowder - 75% 35 Poisons the foe.
Pound 40 100% 35 No additional effect.
Powder Snow 40 100% 25 10% chance to freeze.
Present - 90% 15 Has random power and a chance to heal the target.
Protect - - 10 Prevents anything from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Psych Up - - 10 Copies the foe's stat boosts.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psycho Boost 140 90% 5 Lowers user's SpA 2 stages.
Psywave - 80% 15 Damage is .5x to 1.5x the user's level.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 The user always attacks first.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rain Dance - - 5 Summons rain for 5 turns.
Rapid Spin 20 100% 40 Removes Leech Seed and Spikes.
Razor Leaf 55 95% 25 Has a high critical hit rate.
Razor Wind 80 100% 10 Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Recover - - 20 Heals 50% max HP.
Recycle - - 10 Restores a used up item.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Refresh - - 20 Removes status.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Revenge 60 100% 10 Doubles in power if damaged.
Reversal - 100% 15 Does more damage as HP decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Blast 25 80% 10 Hits 2-5 times in one turn.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 No additional effect.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Role Play - - 10 Copies the foe's ability and overwrites the user's ability.
Rolling Kick 60 85% 15 30% chance to flinch.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Sacred Fire 100 95% 5 50% chance to burn. Thaws the user.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sand Tomb 15 70% 15 Traps and damages over multiple turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Scary Face - 90% 10 Lowers Spe 2 stages.
Scratch 40 100% 35 No additional effect.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Selfdestruct 200 100% 5 Faints the user.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shadow Punch 60 - 20 Ignores accuracy modifiers.
Sharpen - - 30 Boosts Atk 1 stage.
Sheer Cold - 30% 5 Will OHKO the target.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Signal Beam 75 100% 15 10% chance to confuse.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sing - 55% 15 Puts the target to sleep.
Sketch - - 1 Permanently copies the last move used by the target.
Skill Swap - - 10 The user and the target trade abilities.
Skull Bash 100 100% 15 Charges up turn one; attacks turn two. Boosts Def 1 stage.
Sky Attack 140 90% 5 Hits the turn after being used. 30% chance to flinch.
Sky Uppercut 85 90% 15 Hits a Bouncing or Flying target.
Slack Off - - 10 Heals 50% max HP.
Slam 80 75% 20 No additional effect.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Powder - 75% 15 Puts the target to sleep.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge 65 100% 20 30% chance to poison.
Sludge Bomb 90 100% 10 30% chance to poison.
SmellingSalt 60 100% 10 Has 120 power on a paralyzed target, but cures it of paralysis.
Smog 20 70% 20 40% chance to poison.
SmokeScreen - 100% 20 Lowers accuracy 1 stage.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Softboiled - - 10 Heals 50% max HP.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Spark 65 100% 20 30% chance to paralyze.
Spider Web - - 10 The target cannot switch out.
Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Lowers the PP of the move used last by 1-5.
Splash - - 40 No effect whatsoever.
Spore - 100% 15 Puts the target to sleep.
Steel Wing 70 90% 25 10% chance to raise the user's Def 1 stage.
Stockpile - - 10 Sets the user up to use Spit Up and Swallow.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
String Shot - 95% 40 Lowers Spe 1 stage.
Struggle 50 - 10 Does 1/2 recoil.
Stun Spore - 75% 30 Paralyzes the target.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Super Fang - 90% 10 Does damage equal to half the foe's current HP.
Superpower 120 100% 5 Lowers the user's Atk and Def 1 stage.
Supersonic - 55% 20 Confuses the foe.
Surf 95 100% 15 Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Sweet Kiss - 75% 10 Confuses the target.
Sweet Scent - 100% 20 Lowers evasion 1 stage.
Swift 60 - 20 Ignores accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Tackle 35 95% 35 No additional effect.
Tail Glow - - 20 Boosts SpA 2 stages.
Tail Whip - 100% 30 Lowers Def 1 stage.
Take Down 90 85% 20 Has 1/4 recoil.
Taunt - 100% 20 Forces the foe to use damaging moves for 2 turns.
Teeter Dance - 100% 20 Confuses all other active Pokémon.
Teleport - - 20 Has no effect.
Thief 40 100% 10 Steals target's item.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Transform - - 10 Transforms into the foe.
Tri Attack 80 100% 10 20% chance to burn, freeze, or paralyze.
Trick - 100% 10 Switches items with the foe.
Triple Kick 10 90% 10 Attacks up to 3 times in 1 turn.
Twineedle 25 100% 20 Hits twice in one turn. Each hit has a 20% chance to poison.
Twister 40 100% 20 20% chance to flinch.
Uproar 50 100% 10 Repeats for 2-5 turns. No Pokémon can sleep during these turns.
ViceGrip 55 100% 30 No additional effect.
Vine Whip 35 100% 10 No additional effect.
Vital Throw 70 - 10 Ignores accuracy modifiers.
Volt Tackle 120 100% 15 Has 1/3 recoil.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to confuse.
Water Sport - - 15 Fire-type attacks do 50% damage.
Water Spout 150 100% 5 Does less damage as the user's HP decreases.
Waterfall 80 100% 15 No additional effect.
Weather Ball 50 100% 10 Doubles in power and changes type if there is weather.
Whirlpool 15 70% 15 Traps and damages over multiple turns.
Whirlwind - 100% 20 Forces the target to switch to a random Pokémon.
Will-O-Wisp - 75% 15 Burns the foe.
Wing Attack 60 100% 35 No additional effect
Wish - - 10 Heals 50% max HP after 2 turns.
Withdraw - - 40 Boosts Def 1 stage.
Wrap 15 85% 20 Traps and damages over multiple turns.
Yawn - - 10 Puts the target to sleep after 2 turns.
Zap Cannon 100 50% 5 Paralyzes the foe.