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Clamp

Type Power Accuracy PP Priority
Water 35 75% 10 0

This move lasts for 2-5 turns as a secondary effect, so the user can choose other moves after using this while it is still in effect. It does 1/16 damage at the end of the turn for each turn in effect, and prevents the target from switching. The effect goes away when the user switches, even if the 2-5 turn counter isn't up.

Pokémon Tier Abilities HP Atk Def SpA SpD Spe
Cloyster BL Shell Armor 50 95 180 85 45 70
Gorebyss UU Swift Swim 55 84 105 114 75 52
Huntail NU Swift Swim 55 104 105 94 75 52