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This move lasts for 2-5 turns as a passive effect, so the user can choose other moves after using this while it is still in effect. It does 1/16 damage at the end of the turn for each turn in effect, and prevents the target from switching. The effect goes away when the user switches, even if the 2-5 turn counter isn't up.
Clamp is an equivalent move with 20 more Base Power.