Level 100 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
70
|
- |
281 |
344 |
- |
| Atk |
110
|
230 |
256 |
319 |
350 |
| Def |
180
|
356 |
396 |
459 |
504 |
| SpA |
60
|
140 |
156 |
219 |
240 |
| SpD |
60
|
140 |
156 |
219 |
240 |
| Spe |
50
|
122 |
136 |
199 |
218 |
Overview
Aggron in UU is a monster. It scares Fearow and other Choice Band fiends, hurts anything with that awesome Attack stat, and Thunder Waves speedy Earthquake users.
Bring it in on a Choice Banded Normal or Flying hit, get up your Substitute, and start wrecking things. Focus Punch can wear down Waters quickly, STAB Rock Slide hurts in general, and Ice Beam is a nasty surprise for any Ground that tries to wall you, especially Gligar.
Other Options
Aggron is usually too slow for Endeavor, but its immunity to Sand Stream makes it interesting for standard play. Aggron can Roar, but it won't beat anything it didn't already. Counter works quite well—it can survive non-STAB Earthquakes or Brick Breaks and Counter them back for an OHKO. Ice Beam is often used to beat Gligar.
Checks and Counters
Gligar counters Aggron especially well, as does Quagsire. Vileplume could also cause it some troubles, resisting Focus Punches, Aromatherapy off any Thunder Waves, and healing off Rock Slide damage with Moonlight. Solrock could wall it for quite a while since you can't really do anything to one, especially if it's Reflecting. A solid tank such as Blastoise pretty much could Rest off anything Aggron has to throw at it.