Aggron

Sturdy
OHKO moves will fail.
Rock Head
Recoil moves have no recoil.
Type Tier
Steel / Rock UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
110
117 130 162 178
Def
180
180 200 232 255
SpA
60
72 80 112 123
SpD
60
72 80 112 123
Spe
50
63 70 102 112

Overview

Aggron in UU is a monster. It scares Fearow and other Choice Band fiends, hurts anything with that awesome Attack stat, and Thunder Waves speedy Earthquake users.

Name Item Ability Nature

Standard

Leftovers Sturdy Brave
Moveset EVs
~ Rock Slide
~ Ice Beam
~ Substitute
~ Focus Punch
228 HP / 252 Atk / 28 SpA

Bring it in on a Choice Banded Normal or Flying hit, get up your Substitute, and start wrecking things. Focus Punch can wear down Waters quickly, STAB Rock Slide hurts in general, and Ice Beam is a nasty surprise for any Ground-type that tries to wall you, especially Gligar.

Other Options

Aggron is usually too slow for Endeavor, but its immunity to sandstorm makes it interesting for standard play. Aggron can Roar, but it won't beat anything it didn't already. Counter works quite well—it can survive non-STAB Earthquakes or Brick Breaks and Counter them back for an OHKO.

Checks and Counters

Gligar counters Aggron lacking Ice Beam especially well, as does Quagsire. Vileplume could also cause it some troubles, resisting Focus Punches, using Aromatherapy to prevent paralysis from Thunder Wave, and healing off Rock Slide damage with Moonlight. Solrock could wall it for quite a while since Aggron can't really do anything to it, especially if it's Reflecting. A solid tank such as Blastoise pretty much could Rest off anything Aggron has to throw at it.