Aipom

Run Away
Increases the chance of successfully escaping battle with a wild Pokémon.
Pickup
Adds a chance of finding an item after each battle (no effect in battles).
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 251 314 -
Atk
70
158 176 239 262
Def
55
131 146 209 229
SpA
40
104 116 179 196
SpD
55
131 146 209 229
Spe
85
185 206 269 295
  • Neverused

Overview

Though Aipom is certainly very cool, it's not very useful. That's a shame, but it's fun to use on favorites teams and the like.

Name Item Nature

Choice Band

Choice Band Adamant
Moveset EVs
~ Double-Edge
~ Shadow Ball
~ Thunder Wave
~ Focus Punch
4 HP / 252 Atk / 252 Spe

Aipom really cannot do much damage, so Choice Band is one option. Thunder Wave can be used if you know some form of sweeper will be switching in, but that's unlikely. Its nature can either be Adamant or Jolly—whichever you wish. Pickup and Run Away are both entirely useless, so it doesn't matter which one you use.

Name Item Nature

Annoyer

None Adamant
Moveset EVs
~ Thunder Wave
~ Thief
~ Sand-Attack
~ Astonish / Return
4 HP / 252 Atk / 252 Spe

Aipom can run an "annoyer" set. Annoyers don't work, and this is no exception, but with Aipom's really limited choices it was figured that this should be included. Paralyze, steal an opponent's item, lower its accuracy, and then try to flinch it with Astonish. It probably won't work, especially since they can just switch out, but that's the standard counter for any "annoyer". Return is a more reliable offensive choice.

Name Item Nature

SkarmBliss Counter

Leftovers Bold
Moveset EVs
~ Beat Up
~ Thunder / Thunderbolt
~ Taunt
~ Counter
252 HP / 136 SpA / 120 Spe

This only works if you load your team with Pokemon that have high base Attack stats (some good choices are Metagross, Tyranitar, and Slaking). This will make Beat Up do a ton of damage against Blissey, and with Thunder/Thunderbolt, it can also be used against Skarmory. Feel free to use any two moves for the remaining slots, but Counter and Taunt are good for kicks.

Name Item Nature

Baton Pass

Liechi Berry / Petaya Berry / Starf Berry Calm
Moveset EVs
~ Baton Pass
~ Agility
~ Taunt
~ Substitute / Snatch
252 HP / 4 Def / 252 Spe

Substitute can be used to activate your Berry, as you are faster than anything after an Agility. Taunt attempts at Hazing and phazing. Snatch can be a nice surprise for that Pokemon that thinks Aipom is setup bait, and might even let it pass something useful, like Calm Minds or Swords Dances.

Other Options

Aipom is really limited in its options and not really usable in the standard environment. You can use it as the recipient in a Baton Pass chain for fun, but the same can be said for anything but Ditto and Unown.

Checks and Counters

Any kind of sweeper like Aerodactyl and Salamence can easily handle Aipom, but the little monkey can be annoying when it gives those fast sweepers a Thunder Wave. Basically any standard Pokemon can defeat Aipom with little trouble.