Statistics
|
Min- |
Min |
Max |
Max+ |
| HP |
75
|
- |
291 |
354 |
- |
| Atk |
80
|
176 |
196 |
259 |
284 |
| Def |
85
|
185 |
206 |
269 |
295 |
| SpA |
90
|
194 |
216 |
279 |
306 |
| SpD |
100
|
212 |
236 |
299 |
328 |
| Spe |
50
|
122 |
136 |
199 |
218 |
This thing is even worse than Vileplume, mainly because of 90 Special Attack compared to Vileplume's 100. However, it can switch in a special hit, and if it's something like a Surf, Bellossom will just shrug it off with Leftovers. Generally use Sunny Day to get a large speed boost and then use your other moves depending on what your opponent sends out. Hidden Power Fire gets the boost from Sunny Day (50% more damage in the sun), Hidden Power Ice hits Flying types Super Effective.
Supporter, the most useful set. Sleep Powder something, Charm it, Stun Spore whatever comes next or go with Sleep Powder+Stun Spore and healing but keep in mind people usually don't fall for this. Hidden Power Grass has more power, while Razor Leaf has a high CH rate. Razor Leaf does less damage over time, but can help against Calm Minders and other Pokémon that boost Special Defense.
EVs
198 Speed for Sunny Day+Solarbeam set obviously, for the supporter I suggest Calm and some Special Defense EVs, split the rest between Special Attack, HP and Defense, Maxing HP and splitting the rest between Special Defense and Defense is a good idea since you won't be hitting stuff anyway. For the Toxic set, you need more special attack because you should do some damage to the steels. For the attacking set go with HP, Special Defense and Attack because you'll switch in Thunderbolts and Surfs and Bellossom can take Earthquakes without Defense EVs anyway, plus the Earthquaker will probably switch.
Opinion
Bellossom can't hit heavily. Use only on UU or NU teams.
Counters
In standard play, you'd look to see the obvious Blissey and Snorlax to be tremendous counters, and Tyranitars switching in will prove quite annoying as well. Salamence will also be able to switch into Bellossom, providing that it's carrying Hidden Power Fire as opposed to Hidden Power Ice. If it's carrying Hidden Power Ice, Heracross could be handy, especially if you are running Sleep Talk variants, which is able to absorb the sleep. Metagross will also stop it in it's track, as well as the lovely Moltres and Articuno. Zapdos can join the club if it's carrying Hidden Power Fire, although Hidden Power Ice wouldn't do that much to it.
For underused play, Muk will be it's ultimate counter, with it's great special tanking stats as well as its resistance. Any Fire-type, sans Magcargo and Camerupt won't like switching into it's Solarbeams. Hypno can also be used as a fine counter with it's high defenses and many utilizing moves.