Cacturne

Sand Veil
Evasion increases by 20% in a sandstorm.
Type Tier
Grass / Dark UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
115
121 135 167 183
Def
60
72 80 112 123
SpA
115
121 135 167 183
SpD
60
72 80 112 123
Spe
55
67 75 107 117
Name Power Accuracy PP Description
Absorb 20 100% 20 Leeches 50% damage.
Acid 40 100% 30 10% chance to lower Def 1 stage.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Cotton Spore - 85% 40 Lowers foe's Spe 2 stages.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cut 50 95% 30 No additional effect.
Destiny Bond - - 5 If the user faints, the foe faints.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Giga Drain 60 100% 5 Leeches 50% damage.
GrassWhistle - 55% 15 Puts the foe to sleep.
Growth - - 40 Boosts SpA 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Needle Arm 60 100% 15 30% chance to flinch.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Poison Sting 15 100% 35 30% chance to poison.
Protect - - 10 Prevents anything from working on the user that turn.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Revenge 60 100% 10 Doubles in power if damaged.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 Boosts Atk 2 stages.
Teeter Dance - 100% 20 Confuses all other active Pokémon.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.