Celebi

Natural Cure
Cures status on switching out.
Type Tier
Psychic / Grass OU
Statistics
Min- Min Max Max+
HP
100
- 341 404 -
Atk
100
212 236 299 328
Def
100
212 236 299 328
SpA
100
212 236 299 328
SpD
100
212 236 299 328
Spe
100
212 236 299 328
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Confusion 50 100% 25 10% chance to confuse.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 base power when burned, paralyzed, or poisoned.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Future Sight 80 90% 15 Deals damage at the end of the turn after three turns.
Giga Drain 60 100% 5 Leeches 50% damage.
Heal Bell - - 5 Cures status on the user's team.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons Rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to Confuse.