Chikorita

Overgrow
Raises the power of Grass-type moves 50% when at 1/3 HP or less.
Type Tier
Grass NFE
Statistics
Min- Min Max Max+
HP
45
- 231 294 -
Atk
49
120 134 197 216
Def
65
149 166 229 251
SpA
49
120 134 197 216
SpD
65
149 166 229 251
Spe
45
113 126 189 207
Name Power Accuracy PP Description
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cut 50 95% 30 No additional effect.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 base power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
GrassWhistle - 55% 15 Puts the foe to sleep.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Nature Power - - 20 Attack changes based on terrain.
PoisonPowder - 75% 35 Poisons the foe.
Protect - - 10 Prevents anything from working on the user that turn.
Razor Leaf 55 95% 25 Has a high critical hit rate.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swords Dance - - 30 Boosts Atk 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Tackle 35 95% 35 No additional effect.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Vine Whip 35 100% 10 No additional effect.