Deoxys-D

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
70
158 176 239 262
Def
160
320 356 419 460
SpA
70
158 176 239 262
SpD
160
320 356 419 460
Spe
90
194 216 279 306
  • Uber

Overview

Deoxys-D takes hits like NOTHING and Recovers right in your face with Pressure.

Name Item Nature

Spiker

Leftovers Calm
Moveset EVs
~ Spikes
~ Night Shade / Seismic Toss / Knock Off
~ Toxic
~ Recover
252 HP / 160 Def / 96 SpD

Deoxys-D is the best Spiker in the game, hands down. It survives both physical and special hits, cannot be trapped by Magneton, and gives Dugtrio a run for its money. This is the standard Deoxys-D set.

Name Item Nature

Agility

Leftovers Calm
Moveset EVs
~ Agility
~ Recover
~ Toxic
~ Taunt / Spikes / Knock Off
252 HP / 160 Def / 96 SpD

Deoxys-D has 216 Speed without any EVs, which is plenty for Agility to work out fine. The premise behind this is that the most common counter to Deoxys-D is a Pokemon that makes 101 HP Substitutes and most everything is faster than it. Lots of times, it's possible to Toxic one enemy, say Rayquaza, but then if they switch out to something that makes 101 HP Substitutes, it's easy to catch you unaware, so you can't Toxic them on the switch. Another common occurrence is that after one enemy dies to Toxic, they'll send out a Substituting Pokemon or a Taunting Mewtwo, preventing Deoxys-D from doing anything useful. If you first Toxic whatever's out there, then Agility, problem solved. You're too fast to be Taunted, and if the enemy tries to hide behind a Substitute, you get in a Toxic first, so the Substitute only quickens its death. Many people don't even realize Deoxys-D has Agility, even once you use it, so they are extremely surprised when you kill their Rayquaza and Kyogre.

This also allows you to do stuff like Knock Off Deoxys-A's Choice Band before it can use Shadow Ball (and Knock Off does over 30% to Deoxys-A).

Taunt stops Blissey from ruining your fun with Aromatherapy and shuts down stallers like Toxic Lugia, Blissey, and other Deoxys-D. If Blissey tries to pull a fast one on you and use Icy Wind to cut you down to size, just use Agility again every once in a while, and the problem is solved.

Name Item Nature

Cosmic Power

Leftovers Calm
Moveset EVs
~ Cosmic Power
~ Night Shade / Seismic Toss
~ Toxic
~ Rest
252 HP / 160 Def / 96 SpD

This is a stalling, defensive set. It doesn't work nearly as well as others, especially not with the prevalence of Whirlwind Lugia and Aromatherapy Blissey. Rest is preferred over Recover to heal Toxic.

Name Item Nature

Calm Mind

Leftovers Calm
Moveset EVs
~ Calm Mind
~ Ice Beam / Psychic
~ Thunderbolt / Taunt / Toxic
~ Rest / Recover
252 HP / 160 Def / 96 SpD

Deoxys-D actually makes a decent Calm Mind user because it can take physical hits after setting up. You can either go for an option to damage Dark- and Steel-types or take the option of Taunting all recovery and status from Blissey, as well as phazing (primarily Lugia). Either works. Use Recover with Taunt, Rest with the elemental attacks. Psychic and Ice Beam both work as Deoxys-D's only attack, but always use Ice Beam with Thunder or Thunderbolt. Toxic is your only hope at beating other Calm Mind users, honestly. Save the surprise of Toxic if your opponent has Safeguard Latias or Latios, because when they see Calm Mind, they probably won't expect it.

Name Item Nature

CounterCoat

Leftovers Calm
Moveset EVs
~ Counter
~ Mirror Coat
~ Taunt
~ Recover
252 HP / 152 Def / 96 SpD / 8 Spe

Taunt is used to force the enemy to attack, and then you Counter or Mirror Coat accordingly and Recover off damage. This only works with Spikes; otherwise, the opponent can just keep switching around.

Other Options

Snatch is awesome for stopping 101 HP Substitute users. It also works well for catching Kyogre Calm Minds and tanking even better. Torment makes life hell for a whole lot of sweepers.

Superpower helps against Blissey, as a lot of them think they can stay in and Toxic Deoxys-D and run little to no defense in Ubers; it also does a lot to Tyranitar. Ice Beam makes Deoxys-D counter Rayquaza even better. ExtremeSpeed makes it a poor man's counter to Ninjask, Flail users, and Deoxys-A (the Substitute + Petaya version in particular). Thunder is a decent option on the Calm Mind set to hit harder in rain.

Reflect and Light Screen are always good moves on a tank like Deoxys-D.

EVs

Max HP always. Taunting versions without Agility will need a little bit of Speed to be faster than enemy Deoxys-D. Otherwise, just pump those Defenses.

Checks and Counters

Blissey can Toxic Deoxys-D if it doesn't Taunt, Rest, or Aromatherapy, which puts an end to it. 101 HP Substitute Pokemon such as Kyogre and Groudon work if they can avoid a Toxic. However, if Deoxys-D sets down Spikes, you just make it run, possibly to Lugia, who will Whirlwind most counters away for Spikes damage. Taunt Mewtwo really gives it trouble. Latias and Latios with Safeguard or Refresh beat it one-on-one, but the threat of Knock Off keeps them at bay. Choice Band Metagross 2HKOes with Meteor Mash. Swellow and Heracross love that Toxic, and Heracross just destroys it regardless; same for Scizor.