|
Aerial Ace
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
Brick Break
|
75 |
100% |
15 |
Destroys Light Screen and Reflect, then hits. |
|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Cut
|
50 |
95% |
30 |
No additional effect. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Facade
|
70 |
100% |
20 |
Has 140 base power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Focus Punch
|
150 |
100% |
20 |
Fails if the user is damaged. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Iron Defense
|
- |
- |
15 |
Boosts Def 2 stages. |
|
Knock Off
|
20 |
100% |
20 |
Removes the target's item. |
|
Leer
|
- |
100% |
30 |
Lowers foe's Def 1 stage. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Mirror Coat
|
- |
100% |
20 |
If hit by a special attack, returns double the damage. |
|
Night Shade
|
- |
100% |
15 |
Does damage equal to the user's level. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Psycho Boost
|
140 |
90% |
5 |
Lowers user's SpA 2 stages. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Recover
|
- |
- |
20 |
Heals 50% max HP. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Smash
|
20 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Shock Wave
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Skill Swap
|
- |
- |
10 |
The user and the target trade abilities. |
|
Snatch
|
- |
- |
10 |
If certain moves are used, the user of Snatch uses the moves instead. |
|
SolarBeam
|
120 |
100% |
10 |
Charges up turn 1; attacks on turn 2. |
|
Spikes
|
- |
- |
20 |
Causes damage to the enemy whenever they switch. |
|
Strength
|
80 |
100% |
15 |
No additional effect. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Taunt
|
- |
100% |
20 |
Forces the foe to use damaging moves for 2 turns. |
|
Teleport
|
- |
- |
20 |
Has no effect. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
Torment
|
- |
100% |
15 |
Prevents the target from using the same move twice in a row. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to Confuse. |
|
Wrap
|
15 |
85% |
20 |
Traps and damages over multiple turns. |