Deoxys

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Psychic Uber
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
150
18 21 24 26
Def
50
9 11 14 15
SpA
150
18 21 24 26
SpD
50
9 11 14 15
Spe
150
18 21 24 26
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Amnesia - - 20 Boosts SpD 2 stages.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Cosmic Power - - 20 Boosts Def and SpD 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cut 50 95% 30 No additional effect.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
ExtremeSpeed 80 100% 5 The user always attacks first.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Defense - - 15 Boosts Def 2 stages.
Knock Off 20 100% 20 Removes the target's item.
Leer - 100% 30 Lowers foe's Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Night Shade - 100% 15 Does damage equal to the user's level.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Psycho Boost 140 90% 5 Lowers user's SpA 2 stages.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rain Dance - - 5 Summons rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Skill Swap - - 10 The user and the target trade abilities.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spikes - - 20 Causes damage to the enemy whenever they switch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Superpower 120 100% 5 Lowers the user's Atk and Def 1 stage.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Taunt - 100% 20 Forces the foe to use damaging moves for 2 turns.
Teleport - - 20 Has no effect.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to confuse.
Wrap 15 85% 20 Traps and damages over multiple turns.
Zap Cannon 100 50% 5 Paralyzes the foe.