Ekans

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Shed Skin
30% chance to heal status.
Type Tier
Poison NFE
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
35
- 211 274 -
Atk
60
140 156 219 240
Def
44
111 124 187 205
SpA
40
104 116 179 196
SpD
54
129 144 207 227
Spe
55
131 146 209 229
Name Power Accuracy PP Description
Acid 40 100% 30 10% chance to lower Def 1 stage.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Glare - 75% 30 Paralyzes the target.
Haze - - 30 Eliminates all stat changes.
Headbutt 70 100% 15 30% chance to flinch.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Poison Fang 50 100% 15 30% chance to inflict bad poison.
Poison Sting 15 100% 35 30% chance to poison.
Protect - - 10 Prevents anything from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Lowers the PP of the move used last by 1-5.
Stockpile - - 10 Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Thief 40 100% 10 Steals target's item.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Wrap 15 85% 20 Traps and damages over multiple turns.