|
-
Static
- Enemies' contact moves can paralyze them.
|
Statistics
|
Min- |
Min |
Max |
Max+ |
| HP |
65
|
- |
271 |
334 |
- |
| Atk |
83
|
181 |
202 |
265 |
291 |
| Def |
57
|
135 |
150 |
213 |
234 |
| SpA |
95
|
203 |
226 |
289 |
317 |
| SpD |
85
|
185 |
206 |
269 |
295 |
| Spe |
105
|
221 |
246 |
309 |
339 |
Thief and Toxic are primarily to stop the special walls in UU from lasting as long. Toxic is particularly effective on Hypno, because it lacks the ability to Rest due to Insomnia. Both work on Grumpig, either take away its Leftovers (and do a cool base 40 super effective attack) or Toxic it, either way, it's going to have a lot more trouble stopping you. Watch out for Thieving from Grumpig, however, as it might be a Trickbanding variant (if it tries to Trick right away, though, you'll just steal the Choice Band, and it will Trick it right back onto itself, so you do a 40 power Super Effective move for free). Substitute is to block status and help with prediction. Not much is hit in UU by Focus Punch / Cross Chop that isn't hit harder by your other moves, which is why it's not on here.
This works rather well as it requires no set up, and with Electabuzz's bad Defense, it works like a Choice Bander almost, just hit and run. This time you can switch it in on anything, even Blissey if you feel like it. Just be careful not to switch into an Earthquake or anything.
Note that sometimes, Cross Chop can do more than Focus Punch, as long as you hit them on the switch. If Focus Punch comes just short of killing them, you are forced to switch out for fear of Earthquake from Tyranitar, Thunder Wave or Seismic Toss from Blissey, or anything from Snorlax. With Cross Chop, however, you can hit them once as they switch in, and then again if that will kill them, as well as allowing you to stay in on Blissey without Thunder Wave and continue to Cross Chop. The high critical hit rate of Cross Chop is also something that can cause Snorlax much fear, as one critical hit Cross Chop and one non-critical Cross Chop will KO Snorlax.
This set is designed primarily for OU play; the first set is probably better for UU.
Thunderbolt is his most consistent move for damage, Substitute up on something that will run from Electabuzz (any slow Water-type that isn't Milotic or Suicune should work), and then Focus Punch anything that resists Thunderbolt. Thunder Wave is to paralyze, which you can abuse with Substitute, to scout for full paralysis before attacking safely behind a Substitute. or one of the three other special attacks to cover some other types. Fire and Ice Punch are nice for Grass-types who can really mess you up on this set. Ice Punch has the advantage of hitting Grounds, but Fire Punch stops Steelix from ruining your fun.
Support Electabuzz. Thunderbolt is his most damaging move, pick a status of your choice, then put the Light Screen in and either switch out to the Pokémon that needs to Light Screen or stay in and Counter the physical attacker who will switch in. A Bold nature helps Electabuzz survive attacks for Counter. Note: Do not try and Counter a STAB or Choice Banded Earthquake. You will die. You could use a Focus Band for this if you want, but don't.
Other Options
Psychic could help with Muk and Venusaur, if you're having trouble with them for whatever reason. You could use Barrier to try and make Electabuzz survive a little longer / survive a STAB Earthquake and Counter it back for a quick kill. Thief is just an awesome move. Steal Leftovers from the most annoying staller you can find and laugh.
EVs
In OU, give it at least 216 EVs to reach 300 Speed minimum. Or, if you would rather distribute more EVs in other places, give Electabuzz 108 EVs and a +Speed nature. In UU, you'll need at least 244 Speed EVs to hit 307, beating Jolly Kangaskhan. Alternately, you could use 136 Speed EVs with a +Speed nature. Give it -Attack or -Defense, depending on whether you are using a Fighting move. Put the rest in Attack and Special Attack, always focusing more on Special Attack. The only time you're going to want to put some in Defense is for the last set, where you should focus on Defense, HP and Special Attack, with a little bit in its mediocre Special Defense, making it either Modest or Timid. A +Speed nature is almost exclusively to beat out Fearow, a very deadly UU Choice Bander, and Modest Gengar in OU. Otherwise, Electabuzz beats mostly the same things regardless of nature.
Opinion
Great Speed, good Attack and Special Attack, good Special Defense... Electabuzz has very good stats and a very good movepool to boot. A top notch underused Pokémon who is also a definite Skarmory / Blissey counter and can certainly be used effectively in the OU metagame, as long as you are careful to not let Electabuzz take too many hits.
Counters
Standard: Few things can really safely switch into Electabuzz without a risk of getting hit by a super effective move due to its huge movepool. The only problem is that it doesn't hit hard enough and EVs somewhat screw it over. But your best bet in OU is probably Raikou. Celebi also is able to Recover off any of its super effective attacks and Blissey and Snorlax will wreck havoc barring you having Cross Chop, or if you don't critical hit. Dugtrio will easily come in and kill it as Buzz has a very small chance to OHKO it with a Modest Ice Punch.
Underused: Grumpig and Hypno are easily able to switch into it with their beefy Special defense and Muk is quite useful, seeing as it will soak up any of Electabuzz's moves with its HP. You might also try Lanturn and Ampharos, as Electabuzz is unable to really put a big dent into them, due to their resistance to most of Electabuzz's moves, and high Special Defense stats. Meganium and Vileplume could put up a fight, despite being weak to one of its moves.