Electrode

Static
Enemies' contact moves can paralyze them.
Soundproof
Unaffected by sound moves.
Type Tier
Electric UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
50
122 136 199 218
Def
70
158 176 239 262
SpA
80
176 196 259 284
SpD
80
176 196 259 284
Spe
140
284 316 379 416
Name Power Accuracy PP Description
Charge - - 20 Doubles power of an Electric-type move used next turn.
Double Team - - 15 Boosts evasion 1 stage.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Protect - - 10 Prevents anything from working on the user that turn.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Screech - 85% 40 Lowers Def two stages.
Secret Power 70 100% 20 Effects vary with terrain.
Selfdestruct 200 100% 5 Faints the user.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SonicBoom - 90% 20 Does 20 damage. Ghosts are immune.
Spark 65 100% 20 30% chance to paralyze.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Taunt - 100% 20 Forces the foe to use damaging moves for 2 turns.
Thief 40 100% 10 Steals target's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.