Entei

Pressure
Enemy attacks lose 1 extra PP. Increases wild encounter rate.
Type Tier
Fire BL
Statistics
Min- Min Max Max+
HP
115
- 371 434 -
Atk
115
239 266 329 361
Def
85
185 206 269 295
SpA
90
194 216 279 306
SpD
75
167 186 249 273
Spe
100
212 236 299 328
Name Power Accuracy PP Description
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Calm Mind - - 20 Boosts SpA and SpD 1 stage.
Cut 50 95% 30 No additional effect.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Ember 40 100% 25 10% chance to burn.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 base power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flamethrower 95 100% 15 10% chance to burn.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Rain Dance - - 5 Summons Rain for 5 turns.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Toxic - 85% 10 Inflicts intensifying poison on the target.