Furret

Run Away
Increases the chance of successfully escaping battle with a wild Pokémon.
Keen Eye
Pokémon's accuracy cannot be lowered. Decreases wild encounter rate.
Type Tier
Normal NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 25 28 -
Atk
76
12 14 17 18
Def
64
10 12 16 17
SpA
45
9 11 14 15
SpD
55
10 12 15 16
Spe
90
13 15 18 19
Name Power Accuracy PP Description
Amnesia - - 20 Boosts SpD 2 stages.
Assist - - 20 Uses a random move from the user's team.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Follow Me - - 20 All moves target the user.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 The user always attacks first.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Scratch 40 100% 35 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Slam 80 75% 20 No additional effect.
Slash 70 100% 20 Has a high critical hit rate.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Surf 95 100% 15 Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Thief 40 100% 10 Steals target's item.
Thunder 120 70% 10 30% chance to paralyze.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Trick - 100% 10 Switches items with the foe.
Water Pulse 60 100% 20 20% chance to confuse.