Gligar

Sand Veil
Evasion increases by 20% in a sandstorm.
Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack. Increases Cut's area of effect.
Type Tier
Ground / Flying UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
75
167 186 249 273
Def
105
221 246 309 339
SpA
35
95 106 169 185
SpD
65
149 166 229 251
Spe
85
185 206 269 295
  • Underused

Overview

Definitely one of the best UU Pokemon available. It has an immunity to Earthquake and Thunderbolt, and resistances to Fighting, Bug, and Poison; it doesn't get much better than this. Quick Attack is a nice tool, and a STAB and Swords Dance-boosted Earthquake will hurt. It has some issues with the ever-common Water-types and Solrock, but still it has ways to get around those.

Name Item Ability Nature

Swords Dance

Leftovers Hyper Cutter Adamant / Jolly
Moveset EVs
~ Earthquake
~ Hidden Power Flying
~ Iron Tail
~ Swords Dance
4 HP / 252 Atk / 252 Spe

The standard Gligar. Get your opponent's Waters out of the way and sweep to victory. You can come in on most Earthquakes, but don't expect to live through Special hits. Iron Tail is useful for the common Solrock.

Name Item Ability Nature

Choice Band

Choice Band Hyper Cutter Adamant
Moveset EVs
~ Earthquake
~ Hidden Power Flying
~ Quick Attack
~ Iron Tail
4 HP / 252 Atk / 252 Spe

It works a bit like Flygon, except in UU. If you can predict Solrock, use Iron Tail and pray that it hits, because it will nearly OHKO it. Gligar's attack is just average though; it won't do as much damage as most Choice Banders. If they don't have a very defensive Water, you can potentially 2HKO their Gligar counter with a Choice Band Earthquake or Hidden Power Flying.

Name Item Ability Nature

Swords Dance + Salac

Salac Berry Hyper Cutter Adamant
Moveset EVs
~ Earthquake
~ Swords Dance
~ Hidden Power Flying / Hidden Power Bug
~ Substitute / Endure
60 HP / 252 Atk / 196 Spe

Basically you hit stuff on the switch until you think you can kill anything that's left, faster or not. Swords Dance, then Substitute or Endure yourself into Salac range. Using a Damage Calculator isn't a bad idea with this. Almost every serious UU team has something to take out low-health users though, be sure to take that out as well before going for Salac. Hidden Power Flying is good for STAB, and does tons of damage to Meganium and a bit to other Gligar, but Hidden Power Bug still hits Grass types (unless they're part Poison, in which case Earthquake is neutral), in addition to nailing Solrock and Lunatone hard, but you're lost against anything that's Flying.

Other Options

Swords Dance will usually do better than Screech, but it helps for softening up something for your counter (for example, you Screech a Blastoise on the switch, then go to a Choice Bander). Counter is unexpected, but Gligar can live through almost any physical hit, boosted or not—it's a great surprise for Fearow and such friends. Toxic can help wearing down stuff on switches, but with the prevalence of a Sleep Talking Water type for a Gligar counter, it's primarily for Solrock on teams that don't have Vileplume to Aromatherapy. Steel Wing is less powerful than Iron Tail, but more accurate.

EVs

Gligar will generally want to use an Adamant nature with max Speed to tie other Gligar, or a Jolly nature and 200 EVs, bringing you to 280 Speed after the Speed IV drop from Hidden Power Flying, making you just faster than Adamant Kangaskhan. You should always max Attack, and put the rest in HP. When holding a Salac Berry, get 254 Speed max (196 EVs), as this beats out an Electrode without a +Speed nature. Alternately, you can run 242 Speed (144 EVs), to beat the unused Persian and Sneasel after your Salac Berry. You could go down to 227 Speed (84 EVs) to be faster than a Timid Electabuzz or Manectric after you activate your Salac Berry. This is the absolute lowest recommended Speed.

Checks and Counters

Solrock, Lunatone, Quagsire, Blastoise, Slowking, Walrein, Politoed