Granbull

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Type Tier
Normal UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 165 197 -
Atk
120
126 140 172 189
Def
75
85 95 127 139
SpA
60
72 80 112 123
SpD
60
72 80 112 123
Spe
45
58 65 97 106
Name Item Nature

Bulk Up

Leftovers Adamant
Moveset EVs
~ Bulk Up
~ Return
~ Earthquake / Shadow Ball
~ Rest
172 HP / 252 Atk / 16 Def / 12 SpD / 56 Spe

The strategy for this set is rather simple: use Bulk Up against weak physical attackers, and Rest off the damage. The Attack drop from Intimidate makes it easier for Granbull to get the first Bulk Up boost. The choice between Earthquake and Shadow Ball depends on your team.

Name Item Nature

SubPunch

Leftovers Adamant / Brave
Moveset EVs
~ Focus Punch
~ Substitute
~ Return
~ Shadow Ball
196 HP / 252 Atk / 36 Def / 24 SpD

Intimidate is always nice for a lead to have, and this role is where this Granbull functions best. Substitute eases prediction and sets up the powerful Focus Punch, which dents the common Rock and Steel type switch-ins. Return gains STAB, and Shadow Ball is for Ghosts. A Brave nature guarantees Granbull will move last, meaning it can take a hit, set up a Substitute, and then use Focus Punch as they break the Substitute.

Other Options

Granbull is beefy enough to make use of Roar; it can also take most physical hits and Counter back for big damage. Reflect is a good move to buffer your team's Defense if you really need it. Granbull does have access to many special moves, but those should be avoided because of how much lower Granbull's Special Attack is compared to its Attack.

Checks and Counters

Skarmory and Forretress take very little damage from any of Granbull's attacks and can set up Spikes on it. Fast special sweepers will take a chunk out of Granbull, though they will risk being maimed themselves if they don't KO Granbull.