Gulpin

Sticky Hold
This Pokémon's item cannot be removed. Increases the chance of encountering Pokémon while fishing.
Liquid Ooze
Leeching moves cause the enemy to lose HP instead.
Type Tier
Poison NFE
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
43
56 63 95 104
Def
53
65 73 105 115
SpA
43
56 63 95 104
SpD
53
65 73 105 115
Spe
40
54 60 92 101
Name Power Accuracy PP Description
Acid Armor - - 40 Boosts Def 2 stages.
Amnesia - - 20 Boosts SpD 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Defense Curl - - 40 Boosts Def 1 stage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
DynamicPunch 100 50% 5 Confuses the foe.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Fire Punch 75 100% 15 10% chance to burn.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Pain Split - - 20 Averages both Pokémon's HP.
Poison Gas - 55% 40 Poisons the foe.
Pound 40 100% 35 No additional effect.
Protect - - 10 Prevents anything from working on the user that turn.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge 65 100% 20 30% chance to poison.
Sludge Bomb 90 100% 10 30% chance to poison.
Smog 20 70% 20 40% chance to poison.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Sets the user up to use Spit Up and Swallow.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Pulse 60 100% 20 20% chance to confuse.
Yawn - - 10 Puts the target to sleep after 2 turns.