Hitmontop

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Type Tier
Fighting UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 241 304 -
Atk
95
203 226 289 317
Def
95
203 226 289 317
SpA
35
95 106 169 185
SpD
110
230 256 319 350
Spe
70
158 176 239 262

Overview

Hitmontop is a somewhat potent UU Fighting-type with many tricks up his sleeve. He is somewhat outclassed in the sweeping department by Hitmonlee and Primeape, though.

Name Item Nature

Bulk Up

Leftovers Adamant
Moveset EVs
~ Bulk Up
~ Hi Jump Kick / Brick Break
~ Hidden Power Ghost / Mach Punch
~ Rock Slide / Earthquake
144 HP / 252 Atk / 112 Spe

You want Earthquake for Muk, Vileplume, and the OHKO on Lanturn and Manectric after a Bulk Up. Mach Punch is handy to keep for nasty things like Belly Drum Clefable and Flail / Reversal Pokémon though. When using Hitmontop in UU, you can come in on Kangaskhan, Solrock and Golem to an extent as long as you won't repeatedly take their strongest assaults. Predict switches and attack accordingly, while saving Bulk Up for later on. Rock Slide in UU isn't that good, as there are more Psychics like Grumpig there than Fliers, and the Fliers that are there are either not resistant to Fighting (Fearow) or not weak to Rock (Gligar). Rock Slide can still help for Pinsir, though, so it's not completely useless.

Name Item Nature

Choice Band

Choice Band Adamant / Jolly
Moveset EVs
~ Hi Jump Kick / Brick Break
~ Hidden Power Ghost
~ Mach Punch / Rock Slide
~ Earthquake / Rock Slide
4 HP / 252 Atk / 252 Spe

If you're decent at prediction and don't mind the loss of Leftovers recovery, you can try this one out. Jolly can be useful so you can outspeed Poliwrath. This set can do quite some damage, like any Fighter with Choice Band, as long as you pick the right move on the right turn. Hi Jump Kick's power is probably better with a Choice Band, but you can use Brick Break if you really hate to miss.

Name Item Nature

Endeavor

Salac Berry Jolly
Moveset EVs
~ Substitute / Endure
~ Endeavor
~ Mach Punch
~ Hidden Power Ghost
252 Atk / 4 Def / 252 Spe

A funny surprise that might screw up one or two enemies if they don't see it coming. Get to trigger that Salac at low HP by using Substitute or Endure, then Endeavor them to that some low amount of HP. If you can, try to Substitute on a switch to a faster Pokémon. Keep up the Substitute by using it every time they attack you to break the Substitute, and you should end up at low HP with Salac activated and a Substitute up. Now you can actually finish them off with Mach Punch or Hidden Power Ghost and Endeavor the next Pokémon. Note how even with Jolly and max Speed, Hitmontop can not outspeed max Speed Crobat and Jolteon after Salac Berry. Don't give Hitmontop HP EVs when using Substitute, you'll want to be able to Substitute four times.

Name Item Nature

Counter

Leftovers / Salac Berry Adamant
Moveset EVs
~ Brick Break / Hi Jump Kick
~ Counter
~ Hidden Power Ghost
~ Endeavor / Mach Punch / Protect
252 HP / 136 Atk / 112 Def / 8 Spe

Hitmontop is pretty good at Countering. With these EVs, he can come into Gligar Hidden Power Flying, Muk Sludge Bomb, etc. Protect is to scout for moves and Mach Punch for its usual uses described before. Use Salac Berry and Endeavor to hurt one more Pokémon after Countering a nearly deadly hit, otherwise go with Leftovers. Brick Break is probably better than Hi Jump Kick on this set, as you don't want to lose HP to High Jump Kick, since you'll need all the HP you can get for Counter.

Other Options

Hitmontop can Rapid Spin, but isn't any good at it. It's easily blocked by Ghosts. If you really need it on your team, it's a good filler though. Toxic and Thief are always funny fillers. Hidden Power Ice is one of the few ways for Hitmontop to hit Gligar hard in UU, but it's more likely you get more mileage from Toxic or Counter. Substitute isn't bad for Bulk Up sets to protect against status from slower Pokémon. Revenge becomes 120 base power if you get hit first, and can be used instead of Counter to beat up Special attackers.

EVs

Each set has its own useful EVs. For the most part, Hitmontop should stick with focusing on Attack, and then either try to live through hits by stacking HP, or get some Speed. Somewhere around 200 Speed is a good number.

Checks and Counters

Gligar is his main fear, kind of in the same way Salamence is in standard. Its high Defense and Fighting resistance make it easy to bring in, and Swords Danced Hidden Power Flying is a major hurting for Hitmontop. Muk and other Poisons are hard to get past if you don't have Earthquake, while Misdreavus is going to be a pain in the ass without Hidden Power Ghost. Even if you have it, Misdreavus has a good chance of beating you with Mean Look, Perish Song, and then stalling with Protect. Solrock can Reflect upon you and generally tank, but on the other hand, Brick Break owns the Reflect and Hitmontop resists Rock Slide.