Houndour

Flash Fire
Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Early Bird
Reduces sleep time by 50%.
Type Tier
Dark / Fire NFE
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 21 24 -
Atk
60
10 12 15 16
Def
30
8 9 12 13
SpA
80
12 14 17 18
SpD
50
9 11 14 15
Spe
65
11 13 16 17
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Beat Up 10 100% 10 All healthy Pokémon aid in damaging the target.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Crunch 80 100% 15 20% chance to lower SpD 1 stage.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Ember 40 100% 25 10% chance to burn.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fire Blast 120 85% 5 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flamethrower 95 100% 15 10% chance to burn.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Howl - - 40 Boosts Atk 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Leer - 100% 30 Lowers foe's Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Odor Sleuth - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Overheat 140 90% 5 Lowers SpA 2 stages.
Protect - - 10 Prevents anything from working on the user that turn.
Pursuit 40 100% 20 Doubles in power if the target switches, and hits them before they can escape.
Rage 20 100% 20 Boosts Atk 1 stage if hit.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Reversal - 100% 15 Does more damage as HP decreases.
Roar - 100% 20 Forces a switch to a random Pokémon.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Smog 20 70% 20 40% chance to poison.
Snatch - - 10 If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spite - 100% 10 Lowers the PP of the move used last by 1-5.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Taunt - 100% 20 Forces the foe to use damaging moves for 2 turns.
Thief 40 100% 10 Steals target's item.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Will-O-Wisp - 75% 15 Burns the foe.