Jolteon

Volt Absorb
Heals 25% HP when hit by an Electric-type attack.
Type Tier
Electric OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 271 334 -
Atk
65
149 166 229 251
Def
60
140 156 219 240
SpA
110
230 256 319 350
SpD
95
203 226 289 317
Spe
130
266 296 359 394
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Curse - - 10 Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Helping Hand - - 20 Increases power of ally's moves 50%.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Pin Missile 14 85% 20 Hits 2-5 times in one turn.
Protect - - 10 Prevents anything from working on the user that turn.
Quick Attack 40 100% 30 The user always attacks first.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Roar - 100% 20 Forces a switch to a random Pokémon.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Shock Wave 60 - 20 Ignores accuracy modifiers.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Tail Whip - 100% 30 Lowers Def 1 stage.
Take Down 90 85% 20 Has 1/4 recoil.
Thunder 120 70% 10 30% chance to paralyze.
Thunder Wave - 100% 20 Paralyzes the foe.
Thunderbolt 95 100% 15 10% chance to paralyze.
ThunderShock 40 100% 30 10% chance to paralyze.
Tickle - 100% 20 Lowers Atk and Def 1 stage.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Wish - - 10 Heals 50% max HP after 2 turns.