Lanturn

Volt Absorb
Heals 25% HP when hit by an Electric attack.
Illuminate
Increases wild encounter rate.
Type Tier
Water / Electric UU
Statistics
Min- Min Max Max+
HP
125
- 391 454 -
Atk
58
136 152 215 236
Def
58
136 152 215 236
SpA
76
169 188 251 276
SpD
76
169 188 251 276
Spe
67
153 170 233 256
Name Item Ability Nature

Rest-talk

Leftovers Volt Absorb Modest / Calm
Moveset EVs
~ Rest
~ Sleep Talk
~ Thunderbolt / Thunder
~ Surf
40 HP / 252 SpA / 218 SpD

This version of Lanturn can absorb any status from any Water, including Milotic Hypnosis, and dish attacks right back at it. With its great defensive capabilities, many special attackers will be stopped cold, and will become Paralyzed in the process.

Name Item Ability Nature

Paralyzer

Leftovers Volt Absorb Modest / Calm
Moveset EVs
~ Thunderbolt
~ Confuse Ray
~ Thunder Wave
~ Surf
40 HP / 252 SpA / 218 SpD

Double STAB and Paralysis + Confusion—Lanturn is one annoying Pokémon if used correctly. Blissey is even easier to setup on if "parafused" and Snorlax will barely be able to get a hit in. Lanturn's defensive capabilities extend beyond its ability to annoy, as its high HP coupled with its almost unique resistance to the popular Thunderbolt / Ice Beam combination make it a formidable special wall. Lanturn's ability to own Electrics, Waters, and Ice-types, and spread status all around an opponent's team make it a strong team player.

Name Item Ability Nature

Uber Lanturn

Leftovers Volt Absorb Calm
Moveset EVs
~ Thunder
~ Toxic
~ Ice Beam
~ Protect / Amnesia / Surf
252 HP / 4 SpA / 252 SpD

Lanturn has few purposes in Uber matches, but it accomplishes those very well. Lanturn makes a great Kyogre counter, for one. Thunder will break its Substitutes even after a Calm Mind, thanks to STAB, and Lanturn can then Toxic it when it decides that the best option is to either attack or Calm Mind again. It beats Thunder + Ice Beam Latias and Latios in the same way, except it doesn't need to break any Subs, usually, but has Ice Beam to do a bit of damage. Boltbeaming Mewtwo and Deoxys-A also go down to Lanturn. Ice Beam also hits Groudon and Rayquaza switch-ins. Amnesia helps to stall out Pokémon once you Toxic them, so they don't get the bright idea of just Calm Minding up, and doing massive damage with Surf or whatever. Protect also helps with Toxic stalling, but is useful for checking Choice Band movesets, as well. Surf is your only hope at damaging Metagross, and, to a lesser extent, Forretress. As Ice Beam isn't that useful, you could also go with Rest, Sleep Talk, Toxic, or Thunder. Mimic can be used to have Lanturn learn Calm Mind.

Other Options

Substitute is cool because it can make over 101 HP Substitutes. Ice Beam is a decent option on any set, but only really for Flygon in standard (and of course it is in the uber set). Salamence gets wrecked by Thunder Wave, if Lanturn is not wrecked by Earthquake beforehand. Also, Toxic is a great option in the Underused environment due to the absence of viable Heal Bellers and Aromatherapists.

EVs

Lanturn's HP is plentiful enough, it gains better defensive capabilities if you stack its defenses. 404 HP is required if you use Substitute, 401 will do otherwise. Usually it doesn't need Defense since it's mostly a Special wall, so focus on Special Defense. It is desperate for Special Attack EVs for hurting anything. Use Calm or Modest nature.

Opinion

With its high HP and good Special Defense, Lanturn is a viable Electric Pokémon counter in both OU and UU environments. Lanturn is also really annoying to kill in general, especially in UU matches. Volt Absorb repeatedly zaps it back to high health, and it keeps on dishing out status and some damage. Definitely worth trying.

Counters

OU counters for Lanturn are Pokémon such as Swampert, Blissey, Snorlax, Venusaur, Exeggutor, and Celebi. These Pokémon counter it due to their high Special Defense and Lanturn not having the best Special Attack statistic. Many of them resist at least one of Surf and Thunderbolt, and often resist both.

UU counters: Quagsire, due to Water Absorb and Electric immunity. Light Screen Meganium will outstall Lanturn even they have Ice Beam. You can stall Lanturn out with another Lanturn. Grumpig can switch in and setup quite easily. Hypno walls Lanturn decently as well. Toxic messes up all of these, which is why Vileplume is also viable as a counter.