Ledian

Early Bird
Reduces sleep time by 50%.
Swarm
Boosts power of Bug-type moves 50% when at 1/3 HP or less.
Type Tier
Bug / Flying NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 22 25 -
Atk
35
9 10 13 14
Def
50
9 11 14 15
SpA
55
10 12 15 16
SpD
110
15 17 20 22
Spe
85
13 15 18 19
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Baton Pass - - 40 User switches, but passes on all stat changes and some special conditions.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Comet Punch 18 85% 15 Hits 2-5 times in one turn.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Punch 75 100% 15 10% chance to freeze.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mega Punch 80 85% 20 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Protect - - 10 Prevents anything from working on the user that turn.
Psybeam 65 100% 20 10% chance to confuse.
Reflect - - 20 Lowers damage from physical attacks for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Supersonic - 55% 20 Confuses the foe.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Tackle 35 95% 35 No additional effect.
Thief 40 100% 10 Steals target's item.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.