Lileep

Suction Cups
Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Type Tier
Rock / Grass NFE
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
66
- 23 26 -
Atk
41
9 10 13 14
Def
77
12 14 17 18
SpA
61
10 12 15 16
SpD
87
13 15 18 19
Spe
23
7 8 12 13
Name Power Accuracy PP Description
Acid 40 100% 30 10% chance to lower Def 1 stage.
Amnesia - - 20 Boosts SpD 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Barrier - - 30 Boosts Def 2 stages.
Body Slam 85 100% 15 30% chance to paralyze.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Constrict 10 100% 35 10% chance to lower Spe.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Recover - - 20 Heals 50% max HP.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Sets the user up to use Spit Up and Swallow.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Toxic - 85% 10 Inflicts intensifying poison on the target.