Lileep

Suction Cups
Cannot be forced to switch. Increases chance of encountering Pokémon while fishing.
Type Tier
Rock / Grass NFE
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
66
- 141 173 -
Atk
41
54 61 93 102
Def
77
87 97 129 141
SpA
61
72 81 113 124
SpD
87
96 107 139 152
Spe
23
38 43 75 82
Name Power Accuracy PP Description
Acid 40 100% 30 10% chance to lower Def 1 stage.
Amnesia - - 20 Boosts SpD 2 stages.
AncientPower 60 100% 5 10% chance to boost all stats 1 stage.
Astonish 30 100% 15 30% chance to flinch.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Barrier - - 30 Boosts Def 2 stages.
Body Slam 85 100% 15 30% chance to paralyze.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Confuses the target.
Constrict 10 100% 35 10% chance to lower Spe.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Ingrain - - 20 Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Recover - - 20 Heals 50% max HP.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Sludge Bomb 90 100% 10 30% chance to poison.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spit Up - 100% 10 Varies in power depending on the number of uses of Stockpile.
Stockpile - - 10 Sets the user up to use Spit Up and Swallow.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 Healing varies based on the number of uses of Stockpile.
Toxic - 85% 10 Inflicts intensifying poison on the target.