|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Calm Mind
|
- |
- |
20 |
Boosts SpA and SpD 1 stage. |
|
Confusion
|
50 |
100% |
25 |
10% chance to confuse. |
|
Cosmic Power
|
- |
- |
20 |
Boosts Def and SpD 1 stage. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Dream Eater
|
100 |
100% |
15 |
Leeches 50% damage. Only works on a sleeping Pokémon. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double base power. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Explosion
|
250 |
100% |
5 |
Faints the user. |
|
Facade
|
70 |
100% |
20 |
Has 140 base power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Future Sight
|
80 |
90% |
15 |
Deals damage at the end of the turn after three turns. |
|
Harden
|
- |
- |
30 |
Boosts Def 1 stage. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Hypnosis
|
- |
60% |
20 |
Puts the foe to sleep. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat boosts. |
|
Psychic
|
90 |
100% |
10 |
10% chance to lower SpD 1 stage. |
|
Psywave
|
- |
80% |
15 |
Damage is .5x to 1.5x the user's level. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Reflect
|
- |
- |
20 |
Lowers damage from physical attacks for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Slide
|
75 |
90% |
10 |
30% chance to flinch. |
|
Rock Throw
|
50 |
90% |
15 |
No additional effect. |
|
Rock Tomb
|
50 |
80% |
10 |
Lowers Spe 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Shadow Ball
|
80 |
100% |
15 |
20% chance to lower SpD 1 stage. |
|
Skill Swap
|
- |
- |
10 |
The user and the target trade abilities. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tackle
|
35 |
95% |
35 |
No additional effect. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |