Machamp

Guts
Attack is increased 50% when hit with a status move.
Type Tier
Fighting BL
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 165 197 -
Atk
130
135 150 182 200
Def
80
90 100 132 145
SpA
65
76 85 117 128
SpD
85
94 105 137 150
Spe
55
67 75 107 117
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bulk Up - - 20 Boosts Atk and Def 1 stage.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Cross Chop 100 80% 5 High critical hit rate.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Encore - 100% 5 Causes the target to repeat the move 4-8 turns.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Punch 75 100% 15 10% chance to burn.
Flamethrower 95 100% 15 10% chance to burn.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Foresight - - 40 Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frustration - 100% 20 No additional effect.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Ice Punch 75 100% 15 10% chance to freeze.
Karate Chop 50 100% 25 High critical hit rate.
Leer - 100% 30 Lowers foe's Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Low Kick - 100% 20 Deals damage based on the foe's weight.
Meditate - - 40 Boosts Atk 1 stage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Revenge 60 100% 10 Doubles in power if damaged.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Rolling Kick 60 85% 15 30% chance to flinch.
Scary Face - 90% 10 Lowers Spe 2 stages.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
SmellingSalt 60 100% 10 Has 120 power on a paralyzed target, but cures it of paralysis.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Submission 80 80% 25 Has 1/4 recoil.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Thief 40 100% 10 Steals target's item.
ThunderPunch 75 100% 15 10% chance to paralyze.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Vital Throw 70 - 10 Ignores accuracy modifiers.