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-
Magma Armor
- Cannot be frozen. Halves the amount of steps required to hatch Eggs.
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Flame Body
- Enemies' contact moves have a 30% chance to burn them. Halves the amount of steps required to hatch Eggs.
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Level 100 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
50
|
- |
241 |
304 |
- |
| Atk |
50
|
122 |
136 |
199 |
218 |
| Def |
120
|
248 |
276 |
339 |
372 |
| SpA |
80
|
176 |
196 |
259 |
284 |
| SpD |
80
|
176 |
196 |
259 |
284 |
| Spe |
30
|
86 |
96 |
159 |
174 |
Overview
Magcargo has low stats in everything but Defense (which is undermined by its pathetic HP). It can't even wall most things defensively because its horrible typing gives it many weaknesses. To top it all off, it has a bad movepool. At least Flame Body is a good ability.
This takes advantage of Magcargo's trait and high Defense to try and stay alive. Magcargo has a horrible defensive typing, but it doesn't have much better to do.
Magcargo has horrible Attack, but Selfdestruct and Rock STAB somewhat make up for that.
Other Options
Magcargo can use Reflect to try and negate its massive 4x Earthquake weakness. Light Screen works similarly for Water attacks. Yawn works to force switches. Toxic can be used to wear down Water-types.
EVs
Max HP on Magcargo always. Then you'll usually want to just max out whichever attacking stat you're using.
Checks and Counters
Any Water-type will easily counter Magcargo, but Whiscash, Quagsire, and Swampert are still hurt pretty badly by Hidden Power Grass. Any physical attacker with Earthquake will also defeat Magcargo soundly, as long as it's not weak to Fire. Selfdestruct and Yawn are about the only way Magcargo can threaten most Pokemon if they aren't weak to Fire.