Magcargo

Magma Armor
Cannot be frozen. Halves the amount of steps required to hatch Eggs.
Flame Body
Enemies' contact moves have a 30% chance to burn them. Halves the amount of steps required to hatch Eggs.
Type Tier
Fire / Rock NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 125 157 -
Atk
50
63 70 102 112
Def
120
126 140 172 189
SpA
80
90 100 132 145
SpD
80
90 100 132 145
Spe
30
45 50 82 90
  • Neverused

Overview

Magcargo has low stats in everything but Defense (which is undermined by its pathetic HP). It can't even wall most things defensively because its horrible typing gives it many weaknesses. To top it all off, it has a bad movepool. At least Flame Body is a good ability.

Name Item Ability Nature

RestTalk

Leftovers Flame Body Modest / Bold
Moveset EVs
~ Rest
~ Sleep Talk
~ Flamethrower / Fire Blast
~ Hidden Power Grass
252 HP / 252 SpA / 4 SpD

This takes advantage of Magcargo's trait and high Defense to try and stay alive. Magcargo has a horrible defensive typing, but it doesn't have much better to do.

Name Item Ability Nature

Choice Band

Choice Band Flame Body Brave
Moveset EVs
~ Selfdestruct
~ Earthquake
~ Rock Slide / Hidden Power Rock
~ Overheat
252 HP / 252 Atk / 4 SpD

Magcargo has horrible Attack, but Selfdestruct and Rock STAB somewhat make up for that.

Other Options

Magcargo can use Reflect to try and negate its massive 4x Earthquake weakness. Light Screen works similarly for Water attacks. Yawn works to force switches. Toxic can be used to wear down Water-types.

EVs

Max HP on Magcargo always. Then you'll usually want to just max out whichever attacking stat you're using.

Checks and Counters

Any Water-type will easily counter Magcargo, but Whiscash, Quagsire, and Swampert are still hurt pretty badly by Hidden Power Grass. Any physical attacker with Earthquake will also defeat Magcargo soundly, as long as it's not weak to Fire. Selfdestruct and Yawn are about the only way Magcargo can threaten most Pokemon if they aren't weak to Fire.