Milotic

Marvel Scale
Boosts Defense 50% when hit with a status move.
Type Tier
Water OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 26 29 -
Atk
60
10 12 15 16
Def
79
12 14 17 18
SpA
100
14 16 19 20
SpD
125
17 19 22 24
Spe
81
12 14 17 18
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Confuse Ray - 100% 10 Confuses the target.
Dive 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DragonBreath 60 100% 20 30% chance to paralyze.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Flail - 100% 15 Does more damage as HP decreases.
Frustration - 100% 20 No additional effect.
Hail - - 10 Summons hail for 5 turns.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Hypnosis - 60% 20 Puts the foe to sleep.
Ice Beam 95 100% 10 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Light Screen - - 30 Lowers damage from special attacks for 5 turns.
Mimic - - 10 Copies the last move used by the target.
Mirror Coat - 100% 20 If hit by a special attack, returns double the damage.
Mud Sport - - 15 Electric-type attacks do 50% damage.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Rain Dance - - 5 Summons rain for 5 turns.
Recover - - 20 Heals 50% max HP.
Refresh - - 20 Removes status.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Safeguard - - 25 Blocks status conditions for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Splash - - 40 No effect whatsoever.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Twister 40 100% 20 20% chance to flinch.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to confuse.
Water Sport - - 15 Fire-type attacks do 50% damage.
Waterfall 80 100% 15 No additional effect.
Wrap 15 85% 20 Traps and damages over multiple turns.