Statistics
|
Min- |
Min |
Max |
Max+ |
| HP |
60
|
- |
261 |
324 |
- |
| Atk |
85
|
185 |
206 |
269 |
295 |
| Def |
42
|
108 |
120 |
183 |
201 |
| SpA |
85
|
185 |
206 |
269 |
295 |
| SpD |
42
|
108 |
120 |
183 |
201 |
| Spe |
91
|
196 |
218 |
281 |
309 |
This is almost the best you can get, considering Murkrow cannot take ANY attack. 42 Base Defenses and 60 base HP makes Murkrow not worth it to Haze, Whirlwind or even Featherdance for that matter. Hidden Power Ground and Drill Peck cover all but 5 Pokémon at least neutral (Zapdos, Aerodactyl, Skarmory, Solrock, and Lunatone), Shadow Ball hits two of them super effective, and is also there mostly for lack of other attacks. Double-Edge is almost entirely for Zapdos (STAB Drill Peck hits everything Double-Edge hits for the same power with no recoil, except Electrics) if you have Hidden Power Ground, and non-Zapdos Electrics with Hidden Power Rock. Hidden Power Fighting is nice to do some more to Tyranitar, Snorlax, and friends. Steel Wing can be used with Hidden Power Rock primarily, as it hits Rock-types super effective (and also nails things like Regice if you lack Hidden Power Rock).
Oh, damn, this set looks so fun to use. It will need some kind of luck to pull it off, or maybe Sleeping an opponent using another member of your team. This could work wonders if used right, and I mean USING IT RIGHT. This can be used as a great Celebi counter, as well. Switch in as it Calm Minds or Leech Seeds, use Mean Look. Your opponent probably going to think, "Oh, it's Murkrow, free set up!" and proceed to Calm Mind. You Perish Song them, and then you've either killed their Celebi or forced them to Baton Pass Perish Song to another Pokémon, so you get an easy kill on whatever. As long as this Murkrow is around, Celebi will have real difficulties Baton Passing anything useful. Taunt can let Murkrow beat Skarmory, who switches in thinking it's walling a Choice Band set.
Other Options
Murkrow has no other options. Sure, it has Featherdance, Haze, Calm Mind, Faint Attack and Whirlwind, but they won’t help you at all. Featherdance will not defeat those Pokémon with Curse or Swords Dance. Faint Attack is the only Special Attack move Murkrow can learn, so it and Calm Mind won’t work. Murkrow doesn’t have the defenses to pull down those Pokémon that set-up with Haze and Whirlwind. Best you can go is going physical.
EVs
No choice. Max out Attack and Speed in all of the attacking sets. You COULD give Murkrow at least 300 Speed, but what can those leftover EVs help you in any other stat out? Give Murkrow some defensive capabilities for Perish Song. Max speed is needed if you use Substitute, otherwise, it's not really that important, and you could use more Defense or Special Defense.
Opinion
Use it at risk to your own dignity. It won’t help in anything. I guess you can say it’s fun to use in the NU department, but you should also laugh if it can kill at least one Pokémon in a serious battle.
Counters
Hard-hitting Pokémon with any hitting attack; for example, anything.