|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Confuse Ray
|
- |
100% |
10 |
Confuses the target. |
|
Dig
|
60 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Disable
|
- |
55% |
20 |
Prevents the last move used from being used again for 4-7 turns. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
Ember
|
40 |
100% |
25 |
10% chance to burn. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 Base Power when burned, paralyzed, or poisoned. |
|
Faint Attack
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Fire Blast
|
120 |
85% |
5 |
10% chance to burn. |
|
Fire Spin
|
15 |
70% |
15 |
Traps and damages over multiple turns. |
|
Flail
|
- |
100% |
15 |
Does more damage as HP decreases. |
|
Flamethrower
|
95 |
100% |
15 |
10% chance to burn. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Grudge
|
- |
- |
5 |
If the user faints, the foe's attack loses all of its PP. |
|
Heat Wave
|
100 |
90% |
10 |
10% chance to burn. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Howl
|
- |
- |
40 |
Boosts Atk 1 stage. |
|
Hyper Beam
|
150 |
90% |
5 |
User cannot move next turn. |
|
Hypnosis
|
- |
60% |
20 |
Puts the foe to sleep. |
|
Imprison
|
- |
- |
10 |
No foe can use any of the user's moves. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Overheat
|
140 |
90% |
5 |
Lowers SpA 2 stages. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Psych Up
|
- |
- |
10 |
Copies the foe's stat boosts. |
|
Quick Attack
|
40 |
100% |
30 |
The user always attacks first. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Roar
|
- |
100% |
20 |
Forces a switch to a random Pokémon. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spite
|
- |
100% |
10 |
Lowers the PP of the move used last by 1-5. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
Summons sun for 5 turns. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Tail Whip
|
- |
100% |
30 |
Lowers Def 1 stage. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Will-O-Wisp
|
- |
75% |
15 |
Burns the foe. |