Prevents sleep.
Keen Eye
Pokémon's accuracy cannot be lowered. Decreases wild encounter rate.
Type Tier
Normal / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 341 404 -
122 136 199 218
122 136 199 218
169 188 251 276
205 228 291 320
158 176 239 262
  • Neverused


Well, it's Noctowl. It isn't that great, but hey, it's an owl. That's cool, right? Anyway, its main assets are its HP and Special Defense, and that sets it apart from a lot of other UUs, who are sorely lacking in the Defense department. If you're looking for a UU that can actually take some hits, try Noctowl, but don't use it in OU play and expect it to do much.

Name Item Ability Nature

Specially Defensive

Leftovers Insomnia Calm
Moveset EVs
~ Psychic
~ Hypnosis
~ Whirlwind
~ Reflect
252 HP / 92 SpA / 164 SpD

Probably Noctowl's best moveset. Hypnosis is to put them to Sleep, obviously, which is always a good thing. Psychic is one of its better attacking moves and is good for Weezing and Breloom, both of whom you can switch into fairly safely. Whirlwind because Noctowl has the HP to pseudo-haze. Reflect helps shore up Noctowl's inferior Defense stat, and provides walling for the whole team.

Name Item Ability Nature

Choice Band

Choice Band Insomnia Adamant / Jolly
Moveset EVs
~ Return / Double-Edge
~ Aerial Ace
~ Shadow Ball
~ Hidden Power Ground / Hidden Power Fighting
4 HP / 252 Atk / 252 Spe

Choice Band Noctowl. Return or Double-Edge is a power vs. recoil argument. It can't do much to Skarmory no matter what he has, so just tail in when big bad metal birdie comes in. Pair it with Magneton and it might not completely suck. Hidden Power Ground or Hidden Power Fighting is for Tyranitar, Steelix, and compadres.

Name Item Ability Nature

Special Attacker

Leftovers Insomnia Timid
Moveset EVs
~ Psychic
~ Faint Attack
~ Hidden Power Ice / Hidden Power Grass / Hidden Power Fire
~ Hypnosis / Toxic
4 HP / 252 SpA / 252 Spe

Special Attacking Noctowl set. I'd recommend Hypnosis, but that's just me. Not too bad, better than Choice Band Noctowl, as its Special Attack is actually pretty good.

Other Options

Noctowl doesn't have many options outside of the sets listed. You could use Rest if you want to taunt your opponent.


For the Choice Band and Special Attacking sets, jack up either Attack or Special Attack to max, then do the same to its Speed and give it a Jolly or Timid nature, depending on which set you are using. For the main set, you're going to want to put quite a bit into HP and Special Defense, then the rest in Defense and Special Attack. Its decent Special Defense and HP is one of the reasons it can actually survive for quite a while.

Checks and Counters

Anything with a STAB Rock move will easily KO Noctowl. Jolteon, Zapdos, Raikou etc. will all scare it away, as will Lapras, Articuno and other Ice types. Just don't keep it in vs. STAB Electric and Ice moves and you should be okay.