Nuzleaf

Chlorophyll
Speed doubles in sun.
Early Bird
Reduces sleep time by 50%.
Type Tier
Grass / Dark NFE
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
70
158 176 239 262
Def
40
104 116 179 196
SpA
60
140 156 219 240
SpD
40
104 116 179 196
Spe
60
140 156 219 240
Name Power Accuracy PP Description
Amnesia - - 20 Boosts SpD 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bide - - 10 Charges for 2-3 turns; returns double the damage received in those turns.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bullet Seed 10 100% 30 Hits 2-5 times in one turn.
Cut 50 95% 30 No additional effect.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Endure - - 10 The user always survives with at least 1 HP.
Explosion 250 100% 5 Faints the user.
Extrasensory 80 100% 30 10% chance to flinch.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Fake Out 40 100% 10 The user always moves first, and flinches the foe. Can only be used on the first turn out.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Giga Drain 60 100% 5 Leeches 50% damage.
Growth - - 40 Boosts SpA 1 stage.
Harden - - 30 Boosts Def 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Leech Seed - 90% 10 Leeches 1/8 of the target's HP each turn.
Mega Kick 120 75% 5 No additional effect.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Nature Power - - 20 Attack changes based on terrain.
Pound 40 100% 35 No additional effect.
Protect - - 10 Prevents anything from working on the user that turn.
Psych Up - - 10 Copies the foe's stat boosts.
Quick Attack 40 100% 30 The user always attacks first.
Razor Wind 80 100% 10 Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Rollout 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Swords Dance - - 30 Boosts Atk 2 stages.
Synthesis - - 5 Heals variably depending on the weather.
Take Down 90 85% 20 Has 1/4 recoil.
Thief 40 100% 10 Steals target's item.
Torment - 100% 15 Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Inflicts intensifying poison on the target.