|
Agility
|
- |
- |
30 |
Boosts Spe 2 stages. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender have a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User switches, but passes on all stat changes and some special conditions. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Charge
|
- |
- |
20 |
Doubles power of an Electric move used next turn. |
|
Counter
|
- |
100% |
20 |
If hit by a physical attack, returns double the damage. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Encore
|
- |
100% |
5 |
Causes the target to repeat the move 4-8 turns. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 base power when burned, paralyzed, or poisoned. |
|
Fake Tears
|
- |
100% |
20 |
Lowers SpD 2 stages. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Growl
|
- |
100% |
40 |
Lowers foe's Atk 1 stage. |
|
Helping Hand
|
- |
- |
20 |
Increases power of ally's moves 50%. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Light Screen
|
- |
- |
30 |
Lowers damage from special attacks for 5 turns. |
|
Mega Kick
|
120 |
75% |
5 |
No additional effect. |
|
Mega Punch
|
80 |
85% |
20 |
No additional effect. |
|
Metronome
|
- |
- |
10 |
Picks a random move. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers accuracy 1 stage. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Quick Attack
|
40 |
100% |
30 |
The user always attacks first. |
|
Rain Dance
|
- |
- |
5 |
Summons Rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Seismic Toss
|
- |
100% |
20 |
Does damage equal to the user's level. |
|
Shock Wave
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spark
|
65 |
100% |
20 |
30% chance to paralyze. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swift
|
60 |
- |
20 |
Ignores accuracy modifiers. |
|
Thunder
|
120 |
70% |
10 |
30% chance to paralyze. |
|
Thunder Wave
|
- |
100% |
20 |
Paralyzes the foe. |
|
Thunderbolt
|
95 |
100% |
15 |
10% chance to paralyze. |
|
ThunderPunch
|
75 |
100% |
15 |
10% chance to paralyze. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Wish
|
- |
- |
10 |
Heals 50% max HP after 2 turns. |