Politoed

Damp
Prevents the use of Selfdestruct or Explosion.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
90
- 321 384 -
Atk
75
167 186 249 273
Def
75
167 186 249 273
SpA
90
194 216 279 306
SpD
100
212 236 299 328
Spe
70
158 176 239 262
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Belly Drum - - 10 User loses 50% max HP. Maximizes Atk.
Blizzard 120 70% 5 10% chance to freeze.
Body Slam 85 100% 15 30% chance to paralyze.
Brick Break 75 100% 15 Destroys Light Screen and Reflect, then hits.
Bubble 20 100% 30 10% chance to lower Spe.
BubbleBeam 65 100% 20 10% chance to lower Spe.
Counter - 100% 20 If hit by a physical attack, returns double the damage.
Defense Curl - - 40 Boosts Def 1 stage.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Dive 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
DoubleSlap 15 85% 10 Hits 2-5 times in 1 turn.
DynamicPunch 100 50% 5 Confuses the foe.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Focus Punch 150 100% 20 Fails if the user takes damage before it hits.
Frustration - 100% 20 No additional effect.
Hail - - 10 Summons hail for 5 turns.
Haze - - 30 Eliminates all stat changes.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hydro Pump 120 80% 5 No additional effect.
Hyper Beam 150 90% 5 User cannot move next turn.
Hypnosis - 60% 20 Puts the foe to sleep.
Ice Ball 30 90% 20 Doubles in power with each hit. Repeats for 5 turns.
Ice Beam 95 100% 10 10% chance to freeze.
Ice Punch 75 100% 15 10% chance to freeze.
Icy Wind 55 95% 15 Lowers foe's Spe 1 stage.
Mega Kick 120 75% 5 No additional effect.
Mega Punch 80 85% 20 No additional effect.
Metronome - - 10 Picks a random move.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Mist - - 30 Prevents moves that lower stats from working for 5 turns.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Perish Song - - 5 All active Pokémon faint after 3 turns.
Protect - - 10 Prevents anything from working on the user that turn.
Psychic 90 100% 10 10% chance to lower SpD 1 stage.
Rain Dance - - 5 Summons rain for 5 turns.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Secret Power 70 100% 20 Effects vary with terrain.
Seismic Toss - 100% 20 Does damage equal to the user's level.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
Splash - - 40 No effect whatsoever.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Surf 95 100% 15 Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.
Water Gun 40 100% 25 No additional effect.
Water Pulse 60 100% 20 20% chance to confuse.
Water Sport - - 15 Fire-type attacks do 50% damage.
Waterfall 80 100% 15 No additional effect.