Quagsire

Damp
Prevents the use of Selfdestruct or Explosion.
Water Absorb
Heals 25% HP when hit by a Water-type attack.
Type Tier
Water / Ground UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
95
- 26 29 -
Atk
85
13 15 18 19
Def
85
13 15 18 19
SpA
65
11 13 16 17
SpD
65
11 13 16 17
Spe
35
9 10 13 14
  • Underused

Overview

Has a hard time in standard play, though Water Absorb is a lot of fun. The Counter set works the best there. Quagsire is an excellent UU Pokémon, quite hard to consistently beat. And if you're insane, it can counter Kyogre in Ubers (can't do much else though).

Name Item Ability Nature

Curse

Leftovers / Chesto Berry Water Absorb Brave / Sassy
Moveset EVs
~ Curse
~ Earthquake
~ Ice Beam / Surf / Hidden Power Rock
~ Rest
252 HP / 64 Atk / 192 SpD

The UU Swampert, except with Water Absorb. Still, Swampert is better in standard play unless you have a big weakness to Water. Curse up, launch STAB Earthquakes, hit Flying types with Ice Beam or Hidden Power Rock, and Rest when health is low or you've been statused. Chesto Berry is an option, because Quagsire doesn't have quite the staying power of Snorlax and Swampert to Rest without support, though I always use Leftovers.

Name Item Ability Nature

Counter

Leftovers Water Absorb Relaxed
Moveset EVs
~ Counter
~ Earthquake
~ Toxic / Haze
~ Surf / Ice Beam
252 HP / 68 Atk / 100 Def / 88 SpD

Counter is AWESOME on Quagsire. About every Choice Bander in the game, from Aerodactyl to Salamence to Tauros will fail to OHKO Quagsire and be killed by a Counter. You can use Haze to make Quagsire a Suicune counter of sorts, and to force physical attackers to hit you instead of stat up. Toxic is awesome if you're playing UU, since Rest isn't as common there. Last move, either Ice Beam or Surf, is to hit stuff like Gengar and Donphan. Remember, you can counter all Hidden Power, even Hidden Power Grass.

EVs

Cursing version wants lots of HP and Special Defense. Adamant or Careful when not using Surf / Ice Beam, and Brave / Sassy when you are. The leftover EVs should go in Attack or Defense. For the Counter version, probably Impish, almost max HP, and a nice load of Defense to be able to take more hits. After that, stack Attack EVs.

Checks and Counters

Meganium, Mantine, Cloyster, and Jumpluff somewhat. Besides all this, anything with Hidden Power Grass.