Rapidash

Flash Fire
Grants immunity to Fire and increases Fire's power 50% when hit by a Fire move.
Run Away
Increases the chance of successfully escaping battle with a wild Pokémon.
Type Tier
Fire UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 23 26 -
Atk
100
14 16 19 20
Def
70
11 13 16 17
SpA
80
12 14 17 18
SpD
80
12 14 17 18
Spe
105
15 17 20 22
Name Power Accuracy PP Description
Agility - - 30 Boosts Spe 2 stages.
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Body Slam 85 100% 15 30% chance to paralyze.
Bounce 85 85% 5 User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Charm - 100% 20 Lowers foe's Atk 2 stages.
Double Kick 30 100% 30 Hits twice in 1 turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Ember 40 100% 25 10% chance to burn.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 10% chance to burn.
Fire Spin 15 70% 15 Traps and damages over multiple turns.
Flame Wheel 60 100% 25 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 10% chance to burn.
Frustration - 100% 20 No additional effect.
Fury Attack 15 85% 20 Hits 2-5 times in one turn.
Growl - 100% 40 Lowers foe's Atk 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Hypnosis - 60% 20 Puts the foe to sleep.
Iron Tail 100 75% 15 30% chance to lower Def 1 stage.
Mimic - - 10 Copies the last move used by the target.
Overheat 140 90% 5 Lowers SpA 2 stages.
Protect - - 10 Prevents anything from working on the user that turn.
Quick Attack 40 100% 30 The user always attacks first.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Stomp 65 100% 20 30% chance to flinch.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Swift 60 - 20 Ignores accuracy modifiers.
Tackle 35 95% 35 No additional effect.
Tail Whip - 100% 30 Lowers Def 1 stage.
Take Down 90 85% 20 Has 1/4 recoil.
Thrash 90 100% 20 Repeats for 2-3 turns. Confuses the user.
Toxic - 85% 10 Inflicts intensifying poison on the target.