Shedinja

Wonder Guard
Only super effective attacks harm this Pokémon.
Type Tier
Bug / Ghost UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
1
- 1 1 -
Atk
90
194 216 279 306
Def
45
113 126 189 207
SpA
30
86 96 159 174
SpD
30
86 96 159 174
Spe
40
104 116 179 196
Name Power Accuracy PP Description
Aerial Ace 60 - 20 Ignores accuracy modifiers.
Confuse Ray - 100% 10 Confuses the target.
Cut 50 95% 30 No additional effect.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Dream Eater 100 100% 15 Leeches 50% damage. Only works on a sleeping Pokémon.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
False Swipe 40 100% 40 Always leaves the foe with at least 1 HP.
Flash - 70% 20 Lowers foe's accuracy 1 stage.
Frustration - 100% 20 No additional effect.
Fury Cutter 10 95% 20 Power doubles with each consecutive hit.
Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
Giga Drain 60 100% 5 Leeches 50% damage.
Grudge - - 5 If the user faints, the foe's attack loses all of its PP.
Gust 40 100% 35 Hits Bouncers and Fliers for twice Base Power.
Harden - - 30 Boosts Def 1 stage.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Leech Life 20 100% 15 Leeches 50% damage.
Metal Claw 50 95% 35 10% chance to boost Atk 1 stage.
Mimic - - 10 Copies the last move used by the target.
Mind Reader - - 5 The next move used will always hit.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Scratch 40 100% 35 No additional effect.
Secret Power 70 100% 20 Effects vary with terrain.
Shadow Ball 80 100% 15 20% chance to lower SpD 1 stage.
Silver Wind 60 100% 5 10% chance to boost all stats 1 stage.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Spite - 100% 10 Lowers the PP of the move used last by 1-5.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Thief 40 100% 10 Steals target's item.
Toxic - 85% 10 Inflicts intensifying poison on the target.