Stantler

Intimidate
Lowers the foe's Attack 1 stage. Decreases wild encounter rate.
Type Tier
Normal UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 23 27 -
Atk
95
14 16 19 20
Def
62
10 12 15 16
SpA
85
13 15 18 19
SpD
65
11 13 16 17
Spe
85
13 15 18 19
  • Underused

Overview

Stantler; it's not just for Christmas teams! Stantler's average stats and awesome movepool make it a top-tier UU that can fit on most any UU team. It just doesn't have the durability for OU play, but is an interesting option if you're in need of a change and want a good statuser. Plus, it's a reindeer. Gotta love it.

Name Item Nature

Calm Mind

Leftovers Timid
Moveset EVs
~ Hypnosis
~ Calm Mind
~ Thunderbolt
~ Psychic / Hidden Power Ice
96 HP / 252 SpA / 160 Spe

A special sweeper that uses Hypnosis to put its counters out of commission. Psychic hits more powerfully than Hidden Power Ice on foes that are neutral to the attacks, but Hidden Power Ice has better type coverage with Thunderbolt.

Name Item Nature

Swagger + Psych Up

Leftovers Jolly
Moveset EVs
~ Swagger
~ Psych Up
~ Return
~ Shadow Ball / Earthquake
188 HP / 68 Def / 252 Spe

Blah. I don't like Swagger + Psych-Up combo, but if you do Stantler can certainly pull it off. Just be careful you don't Swagger something that's going to destroy you in one hit if it hits through confusion.

Name Item Nature

Choice Band

Choice Band Jolly
Moveset EVs
~ Return
~ Shadow Ball
~ Earthquake
~ Thunderbolt / Double-Edge
4 HP / 252 Atk / 252 Spe

A watered down version of Tauros except for Shadow Ball. Thunderbolt for Skarmory, Double-Edge to hit harder. I wouldn't recommend it but Stantler has a good movepool, so you can go for it if you want to.

Other Options

Skill Swap could be fun, and your Intimidate won't help anybody. Toxic and Hypnosis are other options for statuses that Stantler can inflict.

EVs

Stantler needs some weird EVs, depending on his set. For the standard set you're obviously going to want some Speed and Attack, so either give it full Speed and a +Spe nature or 285, enough to outspeed Medicham and other things at that Speed. Split the rest in Attack and HP so he'll survive and get more from Leftovers. For the Calm Mind set worry more about Special Attack and Speed over everything else, maybe a little in HP too. Psych-Up set is going to need less Attack and MUCH more HP and Defense.

Checks and Counters

Anything that shrugs off or abuses status for the first set, like Heracross or Celebi. Any physical attacker owns the shit out of the Swagger / Psych Up set with some luck. Prediction counters the last set. Skarmory beats all sets except those with Thunderbolt, Gengar / Misdreavus beat you if you don't have Shadow Ball, and any Steel / Rock can shut you down, especially without Earthquake. Steelix just laughs even at Choice Band Earthquakes and counters with an Earthquake of its own, or Toxic.