Natural Cure
Cures status on switching out.
Increases wild encounter rate (no effect in battles).
Type Tier
Water / Psychic OU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 261 324 -
167 186 249 273
185 206 269 295
212 236 299 328
185 206 269 295
239 266 329 361
  • Overused


Starmie is easily one of the best Rapid Spin users in OU, if not the best. The blue star is able to easily switch into all of the Spikes users in OU—with the exception of specially defensive Hidden Power Bug Forretress—threaten them out, and spin away Spikes. Additionally, Starmie is one of the fastest Pokemon in OU; its illustrious Speed stat allows it to outspeed all Gengar, Flygon, Salamence, a boosted neutral natured Tyranitar, and other speedy threats in OU, while threatening to OHKO or severely dent all of them with its incredible offensive movepool. Starmie's secondary Psychic typing surprisingly helps it a great deal. It can switch into Celebi that lack Giga Drain or Hidden Power Grass, Rapid Spin away Spikes and potentially Leech Seed, and switch out before Celebi gets too many Calm Mind boosts. Similarly, Starmie can switch into Calm Mind Jirachi lacking Thunderbolt or Hidden Power Grass and support its team with Rapid Spin.

Unfortunately, Starmie is not without fault. Its Special Attack stat is not high enough to defeat some of the most common walls in ADV, such as Celebi, Zapdos, Blissey, Regice, and Snorlax, with any set. Additionally, all of the aforementioned Pokemon can defeat Starmie with relative ease; Celebi and Blissey can set up Calm Minds, Zapdos and Regice can use Thunderbolt, and Snorlax can use Curse without fear. To make matters worse, Starmie is the only Psychic-type in OU that lacks Calm Mind (bar Claydol). These faults force Starmie to play a more defensive role in ADV OU, despite its incredible offensive movepool. Finally, Starmie's typing gives it weaknesses to many common attacks in OU such as Hidden Power Bug, Thunderbolt, Megahorn, and other common moves, thus diminishing some of its defensive prowess. Although Starmie has a number of important weaknesses, it'd be foolish not to consider it if your team is in need of Rapid Spin support or a versatile and sturdy sweeper.

Name Item Nature

Rapid Spin

Leftovers Timid
Moveset EVs
~ Rapid Spin
~ Recover
~ Surf
~ Thunderbolt / Ice Beam
252 HP / 40 SpA / 216 Spe

Starmie can function as an incredible Rapid Spin user with the given set. Starmie is the only Rapid Spin user in OU with access to Recover and the potential to beat every single Spikes user in the metagame. Other than getting rid of entry hazards, Rapid Spin is also useful for getting rid of Celebi's Leech Seed, thus giving Starmie another easy switch in to take advantage of and use Rapid Spin. Recover is another very important move for Starmie. With Recover, the blue star can repeatedly switch into and Rapid Spin on Metagross, Snorlax, and other prominent physical attackers. Surf is non-negotiable on Starmie, allowing it to defeat Skarmory, non-Hidden Power Bug Forretress, and Cloyster if Starmie lacks Thunderbolt. There's no need to use Hydro Pump because its low PP and mediocre accuracy is not worth the increase in power. The final moveslot comes down to personal preference. Thunderbolt is good against opposing Water-types, while Ice Beam is useful for Dragon-types such as Salamence.

Team Options & Additional Comments >>>
Name Item Nature

Offensive Star

Leftovers Timid
Moveset EVs
~ Surf / Hydro Pump
~ Thunderbolt
~ Ice Beam
~ Recover
4 HP / 252 SpA / 252 Spe

Starmie functions well as a special sweeper, with its combined blessings of a great offensive movepool and a usable Special Attack stat. Surf is Starmie's main STAB move, useful for whittling away at the HP of Snorlax and Regice while dealing hefty damage to Swampert, Flygon, and Heracross. Hydro Pump is an option if you're using Starmie on more offensive teams. Thunderbolt prevents Starmie from being walled by Pokemon such as Milotic, opposing Starmie, Gyarados, and other common Water-types. Ice Beam is Starmie's best option against Celebi and Zapdos, forming the famous coverage combination of BoltBeam with Thunderbolt. Recover rounds off the set, ensuring that Starmie is able to bring the pain throughout the battle by increasing its longevity.

Team Options & Additional Comments >>>

Other Options

As far as other options go, Starmie doesn't have too many other things to choose from other than the sets listed earlier. Thunder is a stronger alternative over Thunderbolt while Blizzard is a stronger alternative to Ice Beam; unfortunately, both Blizzard and Thunder's relatively low accuracy diminish their viability. Rain Dance is cool for boosting Surf's power as well as activating Starmie's teammates' Swift Swim; more importantly, Rain Dance is useful for giving Starmie and its teammates a Thunder with perfect accuracy. Light Screen is useful for supporting Starmie's team, as well as giving Starmie a better chance at combating Zapdos. Other than the given sets, it's best to be using Starmie offensively or not at all.

Checks and Counters

If Starmie is not running the offensive set, it's very easy to check. Even if running an offensive set, Starmie will still be stopped cold by the trifecta of OU's special walls known as Regice, Snorlax, and Blissey. Regice gets rid of Starmie with Thunderbolt, Blissey can set up Calm Minds and threaten a sweep, and Snorlax can do the same with Curse. Other than the aforementioned dedicated special walls, Starmie can still be checked reliably by other Pokemon. More offensive checks to Starmie include Raikou, which can take a Surf that Starmie throws at it and set up Calm Minds; Jolteon can take any of Starmie's special attack with ease and destroy it with Thunderbolt; Zapdos can also OHKO Starmie with Thunderbolt. If you're feeling gutsy, Dugtrio can come in on a weakened Starmie and attempt a KO with a Choice Band-boosted Earthquake. Suicune takes little from any attack bar Thunderbolt, can Calm Mind to lessen Thunderbolt's damage, and sweep; additionally, Celebi and Jirachi can both set up Calm Minds against Starmie. 252 HP / 252 SpD Forretress with Hidden Power Bug can take a few of Surfs from the first set, two Surfs from the offensive set, and defeat Starmie with its STAB Hidden Power Bug. Finally, Vaporeon and Milotic can stall out Starmie with Toxic, their good Special Defense stats, and access to reliable recovery. Starmie's access to Natural Cure means it won't be beaten outright by these two Pokemon, however. All in all, Starmie, while an incredible spinner, isn't something to be too afraid of if you run a sturdy specially defensive wall.