Trapinch

Hyper Cutter
Prevents the enemy from lowering this Pokémon's Attack. Increases Cut's area of effect.
Arena Trap
Prevents switching and increases wild encounter rate.
Type Tier
Ground NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 231 294 -
Atk
100
212 236 299 328
Def
45
113 126 189 207
SpA
45
113 126 189 207
SpD
45
113 126 189 207
Spe
10
50 56 119 130
Name Power Accuracy PP Description
Attract - 100% 15 Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Bite 60 100% 25 30% chance to flinch.
Body Slam 85 100% 15 30% chance to paralyze.
Crunch 80 100% 15 20% chance to lower SpD 1 stage.
Dig 60 100% 10 User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 Boosts evasion 1 stage.
Double-Edge 120 100% 15 Has 1/3 recoil.
Earthquake 100 100% 10 Hits Pokémon using Dig with double Base Power.
Endure - - 10 The user always survives with at least 1 HP.
Facade 70 100% 20 Has 140 Base Power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Ignores accuracy modifiers.
Focus Energy - - 30 Boosts critical hit rate 1 stage.
Frustration - 100% 20 No additional effect.
Giga Drain 60 100% 5 Leeches 50% damage.
Gust 40 100% 35 Hits Bouncers and Fliers for twice Base Power.
Hidden Power - 100% 15 Has 30-70 power and can be any type but Normal, based on the user's IVs.
Hyper Beam 150 90% 5 User cannot move next turn.
Mimic - - 10 Copies the last move used by the target.
Mud-Slap 20 100% 10 Lowers accuracy 1 stage.
Protect - - 10 Prevents anything from working on the user that turn.
Quick Attack 40 100% 30 The user always attacks first.
Rest - - 10 The user goes to sleep for two turns and restores all HP.
Return - 100% 20 No additional effect.
Rock Slide 75 90% 10 30% chance to flinch.
Rock Smash 20 100% 15 50% chance to lower Def 1 stage.
Rock Tomb 50 80% 10 Lowers Spe 1 stage.
Sand Tomb 15 70% 15 Traps and damages over multiple turns.
Sand-Attack - 100% 15 Lowers accuracy 1 stage.
Sandstorm - - 10 Summons a sandstorm for 5 turns.
Secret Power 70 100% 20 Effects vary with terrain.
Sleep Talk - - 10 Picks one of the user's moves at random. Can only be used while sleeping.
Snore 40 100% 15 Can only be used while sleeping. 30% chance to flinch.
SolarBeam 120 100% 10 Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 No additional effect.
Substitute - - 10 Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 Summons sun for 5 turns.
Swagger - 90% 15 Confuses the target. Boosts its Atk 2 stages.
Toxic - 85% 10 Inflicts intensifying poison on the target.