|
Amnesia
|
- |
- |
20 |
Boosts SpD 2 stages. |
|
AncientPower
|
60 |
100% |
5 |
10% chance to boost all stats 1 stage. |
|
Attract
|
- |
100% |
15 |
Targets of the opposite gender are infatuated and have a 50% chance to do nothing. |
|
Blizzard
|
120 |
70% |
5 |
10% chance to freeze. |
|
Body Slam
|
85 |
100% |
15 |
30% chance to paralyze. |
|
Curse
|
- |
- |
10 |
Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise. |
|
Defense Curl
|
- |
- |
40 |
Boosts Def 1 stage. |
|
Dig
|
60 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Dive
|
60 |
100% |
10 |
User is made invulnerable for one turn, then hits the next turn. |
|
Double Team
|
- |
- |
15 |
Boosts evasion 1 stage. |
|
Double-Edge
|
120 |
100% |
15 |
Has 1/3 recoil. |
|
DynamicPunch
|
100 |
50% |
5 |
Confuses the foe. |
|
Earthquake
|
100 |
100% |
10 |
Hits Pokémon using Dig with double Base Power. |
|
Endure
|
- |
- |
10 |
The user always survives with at least 1 HP. |
|
Facade
|
70 |
100% |
20 |
Has 140 Base Power when burned, paralyzed, or poisoned. |
|
Flash
|
- |
70% |
20 |
Lowers foe's accuracy 1 stage. |
|
Frustration
|
- |
100% |
20 |
No additional effect. |
|
Hail
|
- |
- |
10 |
Summons hail for 5 turns. |
|
Haze
|
- |
- |
30 |
Eliminates all stat changes. |
|
Hidden Power
|
- |
100% |
15 |
Has 30-70 power and can be any type but Normal, based on the user's IVs. |
|
Ice Beam
|
95 |
100% |
10 |
10% chance to freeze. |
|
Ice Punch
|
75 |
100% |
15 |
10% chance to freeze. |
|
Iron Tail
|
100 |
75% |
15 |
30% chance to lower Def 1 stage. |
|
Mimic
|
- |
- |
10 |
Copies the last move used by the target. |
|
Mist
|
- |
- |
30 |
Prevents moves that lower stats from working for 5 turns. |
|
Mud Shot
|
55 |
95% |
15 |
Lowers Spe 1 stage. |
|
Mud Sport
|
- |
- |
15 |
Electric-type attacks do 50% damage. |
|
Mud-Slap
|
20 |
100% |
10 |
Lowers accuracy 1 stage. |
|
Protect
|
- |
- |
10 |
Prevents anything from working on the user that turn. |
|
Rain Dance
|
- |
- |
5 |
Summons rain for 5 turns. |
|
Rest
|
- |
- |
10 |
The user goes to sleep for two turns and restores all HP. |
|
Return
|
- |
100% |
20 |
No additional effect. |
|
Rock Smash
|
20 |
100% |
15 |
50% chance to lower Def 1 stage. |
|
Rollout
|
30 |
90% |
20 |
Doubles in power with each hit. Repeats for 5 turns. |
|
Safeguard
|
- |
- |
25 |
Blocks status conditions for 5 turns. |
|
Sandstorm
|
- |
- |
10 |
Summons a sandstorm for 5 turns. |
|
Secret Power
|
70 |
100% |
20 |
Effects vary with terrain. |
|
Slam
|
80 |
75% |
20 |
No additional effect. |
|
Sleep Talk
|
- |
- |
10 |
Picks one of the user's moves at random. Can only be used while sleeping. |
|
Sludge Bomb
|
90 |
100% |
10 |
30% chance to poison. |
|
Snore
|
40 |
100% |
15 |
Can only be used while sleeping. 30% chance to flinch. |
|
Spit Up
|
- |
100% |
10 |
Varies in power depending on the number of uses of Stockpile. |
|
Stockpile
|
- |
- |
10 |
Sets the user up to use Spit Up and Swallow. |
|
Substitute
|
- |
- |
10 |
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Surf
|
95 |
100% |
15 |
Hits Pokémon using Dive with double Base Power. |
|
Swagger
|
- |
90% |
15 |
Confuses the target. Boosts its Atk 2 stages. |
|
Swallow
|
- |
- |
10 |
Healing varies based on the number of uses of Stockpile. |
|
Tail Whip
|
- |
100% |
30 |
Lowers Def 1 stage. |
|
Toxic
|
- |
85% |
10 |
Inflicts intensifying poison on the target. |
|
Water Gun
|
40 |
100% |
25 |
No additional effect. |
|
Water Pulse
|
60 |
100% |
20 |
20% chance to confuse. |
|
Waterfall
|
80 |
100% |
15 |
No additional effect. |
|
Yawn
|
- |
- |
10 |
Puts the target to sleep after 2 turns. |